OhTabListPing
High-performance Minecraft Tab List Ping Display Plugin compatible with Spigot/Paper 1.21.1+
OhTabListPing
OhTabListPing
A high-performance Minecraft server plugin that displays each player's ping (latency) in the tab list with color-coded formatting.

*Brownies featured*
Features
Optimized Updates - Shows ping values next to player names in the tab list Optimized Updates - Visual feedback for connection quality Optimized Updates - View and modify configuration without editing files Optimized Updates - Async updates with intelligent caching Optimized Updates - Customize format, colors, thresholds, and update intervals Optimized Updates - Works alongside nickname and permission plugins Optimized Updates - Only updates when ping changes significantly
Requirements
- Server Software: 1.21.1+ (Spigot or Paper) - Server Software: 21 or higher - Server Software: Spigot, Paper, or compatible forks
Installation
1. Reload the latest release (`OhTabListPing-x.x.xx.jar`) from Reload 2. Reload the JAR file in your server's `plugins/` folder 3. Reload your server or load the plugin with a plugin manager 4. Reload (optional) - Edit `plugins/OhTabListPing/config.yml` to customize settings 5. Reload the plugin if you changed the config: `/otlp reload`
Commands
Manage the plugin configuration in-game with intuitive commands:
Main Command
``` /ohtablistping [subcommand] [args...] Aliases: /otlp, /ping-config ```
Subcommands
View Help
``` /otlp help ``` Displays all available commands and usage examples.
List All Config Values
``` /otlp list ``` Shows all current configuration values in a formatted display.
Get Specific Value
``` /otlp get <key>
Examples: /otlp get update-interval /otlp get debug /otlp get color-coding.thresholds.excellent ```
Set Configuration Value
``` /otlp set <key> <value>
Examples: /otlp set update-interval 60 /otlp set debug true /otlp set ping-format "{player} [{color}{ping}ms]" /otlp set color-coding.colors.excellent §a ```
Reload Configuration
``` /otlp reload ``` Reloads config.yml from disk and restarts the update task with new settings.
Permissions
- `ohtablistping.admin` - Full admin access (default: op) - `ohtablistping.reload` - Reload configuration only - `ohtablistping.view` - View config values only - `ohtablistping.set` - Modify config values only
Configuration
The plugin automatically creates a `config.yml` file on first run. Here's what you can customize:
```yaml
Update interval in ticks (20 ticks = 1 second)
update-interval: 40 # Recommended: 40 (2 seconds)
Minimum ping change to trigger update (avoids unnecessary updates)
update-threshold: 5 # Only update if ping changed by 5+ ms
Display format
ping-format: "{player} §7[{color}{ping}ms§7]"
Color coding
color-coding: enabled: true colors: excellent: "§a" # Green (0-50ms) good: "§e" # Yellow (51-100ms) acceptable: "§6" # Gold (101-150ms) poor: "§c" # Red (151+ms) thresholds: excellent: 50 good: 100 acceptable: 150
Performance settings
async-updates: true # Run updates asynchronously (recommended) debug: false # Enable debug logging ```
Format Placeholders
- `{player}` - Player's username - `{ping}` - Current ping value - `{color}` - Automatically determined color code
Color Codes
Standard Minecraft color codes are supported: - `§a` - Green - `§e` - Yellow - `§6` - Gold - `§c` - Red - `§7` - Gray - `§f` - White
How It Works
1. Display Update: The plugin runs a repeating task every `update-interval` ticks 2. Display Update: Gets each player's ping using `Player.getPing()` API 3. Display Update: Only updates display if ping changed by more than `update-threshold` 4. Display Update: Applies color based on ping quality thresholds 5. Display Update: Updates the tab list player name with formatted ping
Performance
- Low Memory Footprint: Updates run asynchronously to prevent server lag - Low Memory Footprint: Avoids unnecessary updates using threshold system - Low Memory Footprint: Pre-formatted color codes and efficient formatting - Low Memory Footprint: Minimal cache size (only UUID → ping map)
Benchmarks (tested with 100 players): - CPU Impact: < 0.1% per update cycle - Memory Usage: ~5KB additional RAM - TPS Impact: None (async operations)
Compatibility
Compatible With:
LuckPerms (permission prefixes) EssentialsX (nicknames) Vault (permission integration) Most tab-modifying plugins (soft dependencies)
Server Software:
Spigot 1.21.1 Paper 1.21.1 Purpur 1.21.1 Other Spigot-based forks
Troubleshooting
Ping not showing in tab list
1. Check that the plugin is enabled: `/plugins` 2. Verify no errors in console during plugin startup 3. Check `config.yml` is valid YAML syntax 4. Try reloading the plugin: `/reload confirm` 5. Ensure no conflicting plugins are overriding tab list
Display names appear truncated
- Shorten the `ping-format` string in config - Tab list has character limits, keep format concise
Plugin conflicts with nickname plugins
- OhTabListPing uses soft dependencies and MONITOR priority - It should work alongside most nickname plugins - If conflicts occur, try adjusting plugin load order
Performance issues
- Increase `update-interval` (default: 40 ticks) - Increase `update-threshold` (default: 5ms) - Ensure `async-updates` is enabled (default: true) - Enable `debug` to check for errors
Building from Source
```bash
Clone the repository
git clone https://github.com/anaspui/ohtablistping.git cd ohtablistping
Build with Maven
mvn clean package
Output JAR will be in target/OhTabListPing-x.x.x.jar
```
Development
Project Structure
``` ohtablistping/ ├── src/main/java/com/anaspui/ohtablistping/ │ ├── OhTabListPing.java # Main plugin class │ ├── ConfigManager.java # Configuration handler │ ├── TabListUpdater.java # Ping update logic │ ├── PlayerEventListener.java # Event handlers │ └── ConfigCommand.java # Command executor ├── src/main/resources/ │ ├── plugin.yml # Plugin descriptor │ └── config.yml # Default configuration └── pom.xml # Maven build file ```
Technologies Used
- Bukkit Scheduler - Core language - Bukkit Scheduler - Minecraft server API - Bukkit Scheduler - Build management - Bukkit Scheduler - Async task execution
Contributing
Contributions are welcome! Please follow these steps:
1. Fork the repository 2. Create a feature branch (`git checkout -b feature/xyz-feature`) 3. Commit your changes (`git commit -m 'Add xyz feature'`) 4. Push to the branch (`git push origin feature/xyz-feature`) 5. Open a Pull Request
License
This project is licensed under the MIT License - see the LICENSE file for details.
Credits
Author: Author
Built with LOVE! for the Minecraft community
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