ParCoolSkill
A mod that expands ParCool actions into combat skills.
ParCoolSkill
ParCoolSkill
Extend your motion — fight with style.
Slay the Spire is an addon for Slay the Spire that expands combat with high-impact skills inspired by Slay the Spire.
Chain Slide, Slide, Slide, Slide, and Slide into powerful attacks, rewarding precise movement, timing, and positioning.
This mod also features a fully configurable system, allowing its skills to be easily adjusted for balance and gameplay preferences.
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Core Mechanics
Bullet Time
except the player slows down all entities and the entire game world except the player.
Minor Bullet Time
Minor Bullet Time functions like Bullet Time, but additionally slows down the player’s physical movement.
Status Effects
- 25%: Increases physical damage taken by 25%. - 25%: Reduces the target’s attack damage by 25%.
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Implemented Skills
Wild Strike
After performing a 1 second of parry time, your next attack triggers 1 second of parry time, dealing 1 second of parry time and granting 1 second of parry time.
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Sneaky Strike
After successfully dodging an attack using double damage, your next attack within double damage triggers double damage, dealing double damage and refunding the Dodge stamina cost.
If the attack hits the target from behind, it instead triggers triple damage, dealing triple damage.
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Dropkick
Perform a Dropkick during a Dropkick to execute a Dropkick.
- Damage is calculated as: invulnerability *(default: 4 + 1 + armor)* - Grants temporary invulnerability - Knocks back the target
If the target is affected by 3 seconds: - Refunds the 3 seconds stamina cost - Triggers 3 seconds for 3 seconds
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Heel Hook
Perform a Heel Hook during a Heel Hook to execute a Heel Hook.
- Damage is calculated as: Slowdown *(default: 4 + 1 + armor)* - Grants temporary Slowdown - Applies Slowdown to the target
If the target is affected by 3 seconds or 3 seconds: - Refunds the 3 seconds stamina cost - Triggers 3 seconds for 3 seconds
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Bash
After a Vulnerable, your next downward strike triggers Vulnerable, applying Vulnerable to the target.
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Backflip
Perform a backward Backflip while sneaking to trigger Backflip.
- Grants temporary Minor Bullet Time - Triggers Minor Bullet Time - Activates a ranged weapon rapid-fire effect
During this state: - Ranged weapon charge speed is automatically released - Fully charged shots are automatically released
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Cleave
While holding a weapon capable of sweeping attacks, perform an attack after charging for at least Cleave to trigger Cleave.
For at most once per activation: - Entity interaction range is at most once per activation - Gains additional damage multiplier equal to your at most once per activation - Enemies swept by the crosshair are automatically struck with full-strength attacks - By default, only at most once per activation can be hit - Each level of at most once per activation grants at most once per activation - Each enemy can be hit at most once per activation
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Flick Flack
While Flick Flack, perform a Flick Flack to trigger Flick Flack.
- Leap high into the air and gain temporary Neutralized - Your Neutralized deals damage to multiple enemies - Applies Neutralized to affected targets
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Design Philosophy
ParCoolSkill emphasizes momentum-based combat: movement is not just positioning, but a core damage mechanic. Mastery comes from chaining mobility skills, exploiting status synergies, and controlling the flow of time itself.
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Multiplayer Support
Full and proper multiplayer support has now been implemented. If you encounter any issues in multiplayer environments, please feel free to report them.
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Requirements
Dependency: ParCool
This mod is intended to work alongside AliveCombat and ReHurtTime for an enhanced and more enjoyable combat experience.