PED Tweaks
Extra crafts, functions and more
PED Tweaks
About:
- Why would someone want to use this datapack? To have fun of course. With my datapack I aim to make your time more enjoyable (time effective even), by adding quality of life changes to the base game and to some of it's mods. (Made for a modpack I made.) - Datapack can be used on it's own or with mods (contains modded crafting recipe)
The datapack adds:
- Extra crafting recepies for base game items and modded items - Custome music for Immersive Melodies - Loot tables for mobs that don't have one - Quality of life features using mcfunctions
Crafting:
Some of the included new recepies:
- Banner pattern "globe" and "snout" - Bell - Chainmail armor: - Crying obsidian - Dead bush - Horse armors - Saddles - Trident - XP bottle


Changed recepies:
- Brewing stand - Chain - Lodestone - Ender eye


Modded recepies:
- Wither skeleton skull from skeleton skull using haunting (Create)

- Replaced copper can recipe from Create, so it does not conflict with Tinkers' Construct

Loot tables:
Gameplay loot tables
- Sniffer digging items - Can dig up any kind of seed from base game
Entity loot tables
- Allay - Can drop music disc when killed - Axolotl - Can drop sponge, prismarine shards, fish - Bat - Can drop rabbit hide - Camel - Can drop yellow wool - Cat - Can drop salmon - Endermite - Can drop ender pearl - Frog - Can drop slime ball, magma cream - Goat - Can drop leather, wool, goat horn - Silverfish - Can drop flint, gravel, spider eye - Sniffer - Can drop moss block, moss carpet, azalea - Turtle - Can drop scute, turtle egg, - Warden - Can drop sculk catalyst, sculk, sculk vein, sculk sensor
Quality of life features:
- ("Quality of life features" can be configured using /trigger ped_config) - Soups and stew restore all of your hunger and give extra effects - Goat horns give potion effects to players and their allies - If more than 400 floating items exist, they get killed (players are warned at 150, 200 and 300 items) - Players get speed 1 while on conrete, dirt path or (if you are using it in my modpack) on concrete from Clayworks or on any path blocks from Decorative Paths - Ghasts will not sink into lava - Items associated with the nether won't burn in lava - Arrows can be moved to a quiver (score), and can be drawn from if the player has an arrow in their inventory - Player sleep percentage can be changed with a trigger score (from 0=100% to 4=1%) - Blocks that look like they would damage entities now damage them (campfire, stonecutter) - XP won't be dropped by players uppon death and will be given on respawn - Smokers and blast furnaces produce (more) smoke particles