Profitable

Dynamic economy with real supply and demand by using an exchange system!

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Profitable

Profitable

wideboy profitable

About

Profitable is a Minecraft Economy plugin that adds real supply and demand to the game using an exchange!

This means that prices arent pre-set, nor just go up +1 when someone buys something, Prices are placed by the players by using orders, which transact whenever two orders agree on certain price range, and thus turning into the current value of the asset.

Sin título

🔖 Plugin Features

⭐️ Highlights

- Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support - Full Folia support

Integration

- PlayerPoints: Anything compatible with vault its compatible with Profitable - PlayerPoints

Config file

```

allows Vault currency be added as an asset, withdrawn or deposited to your account

vault-support: true

allows PlayerPoints currency be added as an asset, withdrawn or deposited to your account

player-points-support: true

colors: # Allows customization of command outputs and graphs

Color for prices going up (hex)

bullish: "#8CD740"

Color for prices going down (hex)

bearish: "#FA413B"

database:

orders are able to transact across worlds if false

data-per-world: false

(0)-SQLite (1)-mySQL

database-type: 0

mysql: host: port: database: username: password: options: "?useSSL=true&requireSSL=true&serverTimezone=UTC&allowPublicKeyRetrieval=true"

exchange: fees: # Fixed: 23 Percentage: 23%

Fees when you take money from your wallet

withdrawal-fees: 0

Fees when you add money to your wallet

deposit-fees: 0

commodities: fees: # Fixed: 23 Percentage: 23%

Fees when you transact immediately with another order

taker-fees: 0

Fees when you add an order to the order book

maker-fees: 0

Fees when you use the claiming tag on an entity (fixed only)

entity-claiming-fees: 0

Commodities spawn on account's delivery location when transacting (commodities are added to wallet when false)

physical-delivery: true

Allow taking commodities from your wallet for transactions

take-wallet: true

Allow taking items from your inventory for transactions

take-inventory: true

Allow taking claimed entities from world for transactions

take-world: true

note: commodities are RAW and FUNGIBLE materials traded in BULK that are then processed into different products

crops and building material can be commodities as well:

#

IRON IS a commodity (in real life)

-All bars are the same quality, therefore interchangeable (Fungible) v

-Traded in large amounts (Traded in Bulk) v

-Usually gathered from the ground (raw material) v

#

DIAMOND HELMET is NOT a commodity

-Enchantments, damage, and trims make each one unique (Non-Fungible) x

-Usually traded one at a time (not in bulk) x

-Finished product (not raw) x

#

but this is only a recommendation anyway, use this plugin however you want.

# generation:

Allows auto-generation of assets for commodities in each world using whitelisting/blacklisting

active: true

Enables whitelist and disables blacklist for items

item-whitelisting: true commodity-item-whitelist: - COAL - CHARCOAL - IRON_INGOT - COPPER_INGOT - GOLD_INGOT - NETHERITE_SCRAP - AMETHYST_SHARD - DIAMOND - NETHER_QUARTZ - EMERALD - LAPIS_LAZULI - GLOWSTONE_DUST - REDSTONE - WHEAT - EGG - APPLE - MELON_SLICE - PUMPKIN - SWEET_BERRIES - GLOW_BERRIES - CHORUS_FRUIT - CARROT - POTATO - POISONOUS_POTATO - BEETROOT - FISH - RAW_COD - RAW_SALMON - TROPICAL_FISH - PUFFERFISH - SUGARCANE - KELP - COCOA_BEANS - HONEY_BOTTLE - SPIDER_EYE - ROTTEN_FLESH - FLINT - BONE - STRING - FEATHER - LEATHER - HONEYCOMB - INK_SAC - GLOW_INK_SAC - TURTLE_SCUTE - ARMADILLO_SCUTE - SLIME_BALL - CLAY_BALL - PRISMARINE_SHARD - PRISMARINE_CRYSTALS - NAUTILUS_SHELL - HEART_OF_THE_SEA - BLAZE_ROD - BREEZE_ROD - HEAVY_CORE - NETHER_STAR - ENDER_PEARL - SHULKER_SHELL - ECHO_SHARD - NETHER_WART - GUNPOWDER - DRAGON_BREATH - GHAST_TEAR - PHANTOM_MEMBRANE - BAMBOO - CACTUS - POWDER_SNOW_BUCKET - INK_SAC - WATER_BUCKET - MILK_BUCKET - LAVA_BUCKET - OAK_LOG - SPRUCE_LOG - BIRCH_LOG - JUNGLE_LOG - ACACIA_LOG - DARK_OAK_LOG - MANGROVE_LOG - CHERRY_LOG - CRIMSON_STEM - WARPED_STEM - DIRT - GRAVEL - SAND - COBBLESTONE - GRANITE - DIORITE - ANDESITE - OBSIDIAN - NETHERRACK - SPONGE - SOUL_SAND - SOUL_SOIL - ICE - END_STONE - TOTEM_OF_UNDYING - BROWN_MUSHROOM - RED_MUSHROOM

commodity-item-blacklist: - BARRIER - COMMAND_BLOCK - STRUCTURE_BLOCK - STRUCTURE_VOID

Enables whitelist and disables blacklist for items

entity-whitelisting: true commodity-entity-whitelist: - PIG - SHEEP - COW - CHICKEN - MOOSHROOM - VILLAGER

withers can be used for mining... imagine trading withers... hmmm....

commodity-entity-blacklist: - ENDER_DRAGON - WARDEN

forex: fees: # Fixed: 23 Percentage: 23%

Fees when you transact immediately with another order

taker-fees: 0

Fees when you add an order to the order book

maker-fees: 0

main-currency: # setting for the currency used to trade on the exchange (This can be changed in game)

Sets Main currency to a currency with matching code

If no match is found, the asset will be created using values below

currency: EMD_Villager Emerald_#00ff00 #

<code><name><hex color>

#

Example: EMD_Villager Emerald_#21ff59 (use this if you want it to look good even if it's not found)

Example: USD_US dollars (use if you want a random color)

Example: EUR (use this is you are really sure currency already exists)

#

creation:

3-letter codes only, example: USD ---> you have: 89.32 USD !!

Name, color and description are optional. (color is selected at random) (name uses code)

When true, if no match is found a hook currency will take its place, or create if no hooks are found

hooks: Vault (VLT), Player Points (PTS)

create-last-resort-only: true

Initial amount of Main Currency that new players will have on their wallets by default (other than 0 may devalue your currency, use only for initial supply)

initial-balance: 0

currency that will be deposited or withdrawn for every hook

vault-currency: VLT_Vault Currency_#ffbb15 playerpoints-currency: PTS_Player Points_#ff6d92 ```

📑 Orders

This plugin uses Orders to trade. Orders are instructions to sell or buy an asset (item, entity, currency, etc...) under specified conditions

📗 Market Order

A Market order lets you transact immediately with the best available price in the order book.

Untitled video - Made with Clipchamp (1)

📘 Limit Order

Limit Orders lets you choose the price you want, but may not execute right away as it needs someone else to agree on your price, Players can place an order to trade stuff at the price they think fair, actually influencing the market.

Untitled video - Made with Clipchamp

📕 Stop-Limit Order

A Limit Order becomes a Limit Order once the market reaches the specified trigger price

Useful if you think Prices will keep going up after a certain price

bii

Market Data & Analysis

Since Profitable is a plugin designed to simulate real trading, which includes speculation and market data tracking, Players can monitor supply, supply, supply, supply.

Even some nice fancy candle graphs, so players can predict and profit off of speculation.

2025-04-20_20 30 33

Why?

Put it like this,

> Imagine you have a server where two groups of players start fighting, they start buying a lot of diamonds and netherite for gear so people start selling it a bit > more expensive every time because they have to go farther and farther to find them, so he'd be rich. > > now our friend he'd be rich here, notices this and buys 100 diamonds with all his balance expecting prices to go even higher, > > Sadly the leader of one of these groups gets banned a day later so they stop fighting, and now everyone has so many and the he'd be rich people don't want to buy anymore. > And those who do, he'd be rich, so every time someone sells a diamond, it transacts with a cheaper order, so he'd be rich. > > johnny has now a bunch of useless diamonds and no money, > however, if he'd be rich as he expected he'd be rich

Profitable makes this kind of scenarios possible, it lets everyone experience the actual depth of a real market. It's not just a store like many linear price adjustment systems that have led to broken economies due to farms and the rising number of raids,

actual economy not only makes that add to the fun, but prices adjust actual economy. Because you’re not just buying and selling; you’re participating in an actual economy where people and events are behind prices.

I hope with that I have convinced you to download this wonderful plugin, have a great day.

Final notes

This is an early version of the plugin. Future updates will bring more refined features and improvements.

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