Progressive Time Difficulty

A server-side mod that increases hostile mob difficulty over time based on world age and player playtime.

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Progressive Time Difficulty

Progressive Time Difficulty (PTD) - v1.1.7

Overview

Progressive Time Difficulty transforms the conventional survival experience into a dynamic challenge. Unlike other mods that apply global difficulty spikes, PTD scales based on each user's actual progress. The difficulty is calculated by combining the world's age with the specific playtime of nearby players.

This allows veterans to face a brutal challenge without preventing new players from joining the server and progressing at their own pace.

Server-Side Only: This mod is strictly server-side. It only needs to be installed on the server; players can join using a vanilla Minecraft client without installing the mod locally.

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Key Features

Soul Escape * Soul Escape In Hardcore Mode, mobs now gain a "Soul Eater" buff if a nearby player has more than 20 max HP. * Soul Escape For every extra heart (2 HP) a player has, mobs gain a Soul Escape, which massively boosts their damage (mostly magical) and slightly increases their health. * Soul Escape Mobs empowered by Soul Eater emit Soul Escape and a Soul Escape sound, so you know when your own power is being used against you.

Tier 3 (Soul Fire): * Tier 3 (Soul Fire): Mobs emit particles based on their difficulty level, allowing you to assess the threat before engaging! * Tier 3 (Soul Fire): Hardened Mob. * Tier 3 (Soul Fire): Dangerous Mob. * Tier 3 (Soul Fire): Extreme Threat.

Bug Fix: * Bug Fix: The tag now only appears on mobs that are actively targeting a player, reducing screen clutter. * Bug Fix: Added an explicit exclusion for EvilCraft's Vengeance Spirit to prevent unwanted buffs. * Bug Fix: Fixed a compilation error related to mob targeting.

x2.5 * x2.5 Hardcore difficulty increase rate is now x2.5 per day (down from 1.5%). * x2.5 Hardcore damage multiplier is x2.5.

No More Buffed Creepers: * No More Buffed Creepers: Creepers are explicitly excluded from all difficulty buffs to prevent unfair one-shots and mod conflicts.

x5.0 * x5.0 Physical damage scaling is capped at x5.0. Any damage exceeding the cap is applied as magic damage, preserving your armor's durability.

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Admin Commands

Important: All commands require operator (OP) permissions.

* `/progresstd info` - Displays current world and player difficulty factors. * `/progresstd add_days <amount>` - Increases the global world difficulty. * `/progresstd set_day <day>` - Sets the global difficulty to a specific day. * `/progresstd player <name> add_days <amount>` - Modifies a specific player's personal difficulty counter. * `/progresstd hardcore <true/false>` - Toggles Hardcore Mode. * `/progresstd force_overcharge` - Forces the entity the admin is looking at to become Overcharged.

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Developed by Tontoque28

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