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猪突猛進(ちょとつもうしん)!

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This is a lightweight mod!

Its icon comes from Demon Slayer 『鬼滅の刃(きめつのやいば)』 (这是一个轻量级的模组! 它的图标来自于《鬼灭之刃》『鬼滅の刃(きめつのやいば)』。)

This mod is inspired by goats.

It allows each entity to fly enemies like a goat! (这个模组的灵感来自山羊。 它使得每个实体都能像山羊一样飞跃敌人!)

Of course, it's all configurable!

(当然,一切都可以配置!) ``` { // "damageRateOfMultiplication":伤害倍率,决定了撞击伤害的计算公式中的乘数 // "damageRateOfMultiplication": Damage rate of multiplication, determines the multiplier in the calculation formula of collision damage "damageRateOfMultiplication": 5.0,

// "knockbackRateOfMultiplication":击退倍率,决定了击退效果的计算公式中的乘数 // "knockbackRateOfMultiplication": Knockback rate of multiplication, determines the multiplier in the calculation formula of knockback effect "knockbackRateOfMultiplication": 1.0,

// "velocityThreshold":速度阈值,当实体的速度超过这个值时,才会触发撞击伤害和击退效果 // "velocityThreshold": Velocity threshold, when the speed of the entity exceeds this value, the collision damage and knockback effect will be triggered "velocityThreshold": 0.0,

// "maxDamage":最大伤害,撞击伤害的上限 // "maxDamage": Maximum damage, the upper limit of collision damage "maxDamage": 20.0,

// "minDamage":最小伤害,撞击伤害的下限 // "minDamage": Minimum damage, the lower limit of collision damage "minDamage": 0.0,

// "maxKnockback":最大击退,击退效果的上限 // "maxKnockback": Maximum knockback, the upper limit of knockback effect "maxKnockback": 5.0,

// "minKnockback":最小击退,击退效果的下限 // "minKnockback": Minimum knockback, the lower limit of knockback effect "minKnockback": 0.0,

// "hurtBackRateOfMultiplication":反伤倍率,决定了反伤的计算公式中的乘数 // "hurtBackRateOfMultiplication": Hurt back rate of multiplication, determines the multiplier in the calculation formula of hurt back "hurtBackRateOfMultiplication": 1.0,

// "hurtBack":是否反伤,如果为true,实体在撞击其他实体时也会受到伤害 // "hurtBack": Whether to hurt back, if true, the entity will also be damaged when it hits other entities "hurtBack": false,

// "blackListEnabled":是否启用黑名单,如果为true,黑名单中的实体不会受到撞击伤害和击退效果 // "blackListEnabled": Whether to enable the blacklist, if true, entities in the blacklist will not be subject to collision damage and knockback effect "blackListEnabled": false,

// "whiteListEnabled":是否启用白名单,如果为true,只有白名单中的实体会受到撞击伤害和击退效果 // "whiteListEnabled": Whether to enable the whitelist, if true, only entities in the whitelist will be subject to collision damage and knockback effect "whiteListEnabled": false,

// "blackList":黑名单,列表中的实体不会受到撞击伤害和击退效果 // "blackList": Blacklist, entities in the list will not be subject to collision damage and knockback effect "blackList": [],

// "whiteList":白名单,只有列表中的实体会受到撞击伤害和击退效果 // "whiteList": Whitelist, only entities in the list will be subject to collision damage and knockback effect "whiteList": [] }

``` Only version 1.20.1 of Minecraft is currently supported, but I will update to more versions later. (目前仅支持Minecraft的1.20.1版本, 但我会在之后更新到更多的版本。) 我的BiliBili主页

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