Pyre
Experimental TNT and explosion optimization focused on smoother heavy explosion scenarios without intentional game play changes.
Pyre
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Pyre
Pyre is an experimental Minecraft optimization mod focused on reducing client and integrated-server stutter during heavy TNT and explosion situations.
What it does
Pyre optimizes selected explosion-related workload paths to reduce unnecessary repeated work during bursty explosion events.
The goal is to keep normal Minecraft explosion behavior intact while improving smoothness in TNT-heavy scenarios.
Current status
Pyre is currently focused on Minecraft 1.21.11 and is intended for singleplayer and integrated-server use.
This project is still early. Performance gains may vary depending on world size, TNT count, hardware, and installed mods.
Features
- Reduces some overhead during heavy explosion activity - Focuses on TNT-heavy and chained explosion scenarios - Keeps gameplay-facing explosion behavior as close to vanilla as possible - Lightweight implementation - Designed to avoid changing game balance
Important notes
- Pyre is not a gameplay-changing TNT mod. - Pyre does not intentionally change explosion power, TNT fuse time, damage, knockback, or block destruction rules. - Pyre is not a replacement for general optimization mods like Sodium, Lithium, or FerriteCore. - Compatibility with other optimization mods may vary and should be tested per modpack.
Summary
Pyre aims to make TNT-heavy situations smoother without intentionally changing how vanilla explosions behave.