RangedJS

A kubejs addon to add/modify bows and crossbows

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RangedJS

A KubeJS addon for pack dev to easily create custom bows and modify existing bows/crossbows. Please feel free to request modded ranged weapon support in comments.

Update August 6th 2025 - Add compat with Archery Expansion.

Example codes can be found on the wiki page.

<span><iframe src="https://www.youtube.com/embed/PGyJwQTI4RA" width="560" height="314" allowfullscreen="allowfullscreen"></iframe></span>

<span><iframe src="https://www.youtube.com/embed/MSPBJp4Y9eA" width="560" height="314" allowfullscreen="allowfullscreen"></iframe></span>

You can also create vanilla-like bow model with client script:

``` ClientEvents.highPriorityAssets(event => { event.easyBowModel("kubejs:bow_golden") }) ```

You just need to put texture pictures in `kuebjs/assets/kubejs/textures/item/` The texture file names should be `bow_golden.png`, `bow_golden_pulling_0.png`, `bow_golden_pulling_1.png`, `bow_golden_pulling_2.png`

You can also modify existing bows with `ItemEvents.modification` like this:

``` ItemEvents.modification(event => { const $BowItem = Java.loadClass("net.minecraft.world.item.BowItem") event.modify("minecraft:bow", item => {if(item instanceof $BowItem){ item.bow(bow => { bow .onArrowHit(arrow => {arrow.hitBlock(event => { event.arrow.block.createEntity("lightning_bolt").spawn() })}) .modifyBow(attributes => { attributes.fullChargeTick(15).baseDamage(6) }) }) }}) }) ```

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