Shortcut
Add new aliases to commands
Shortcut
Shortcut
A Minecraft plugin for creating command shortcuts without needing another plugin
> *Reload ready! This plugin has no adverse effects when /reload is executed: commands will be disabled and added according to the changes to the configuration*
Configuration
Each command can be individually configured
The basic yaml structure is as follows:
```yml
This is the command name/label that you will type ingame (think /command_name)
command_name:
An OPTIONAL permission to use, this can be anything
If the sender doesn't have this permission they cannot run this shortcut
permision: example.permission
If the command can only be executed by players (this is also optional)
For none players the execution method returns instantly
playerOnly: false
An OPTIONAL way to describe how the command should be used
usage: "/command_name <value>"
What is actually used to control what the shortcut does
executions: - {
This is the command to run
%%0 is replaced with the first argument provided, %%1 is the second and so on
Placeholders can be used if you so choose
run: say %%0,
Who to run the command as
Must be either "sender" OR "console"
as: sender } - {
This is a message that is to be sent to the user
Formatting and placeholders can be used here
display: Example message with §aFormatting! }
```
Example
The following is an example for a "gmc" command shortcut:
> Placeholders are utilised in this example, ensure you have PlaceHolderApi if you wish to use it
```yml
the command label to use
gmc:
permission required to run this shortcut
this doesn't bypass the check on the original command if proxying!
placeholders do NOT work here
permission: command.gamemode
if the command can only be ran by a player
placeholders do NOT work here
playerOnly: true
displayed when an invalid version of this command is issued
placeholders do NOT work here
usage: /gmc executions:
runs the command "gamemode creative" as the sender
placeholders can be used here
- { run: gamemode creative %player_name%, as: console }
displays this message to the executor
placeholders can be used here
- { display: "§0[§a✓§0]§r You are now in creative mode" } ```
Below is each element explained:
| Component | Used Value | Description | | --- | --- | --- | | Permission | command.gamemode | Specifies the permission required to run the "gmc" command. Users attempting to execute this command must have the "command.gamemode" permission. | | Player-Only | true | When set to `true`, this configuration ensures that only players (as opposed to console or other entities) can execute the "gmc" command. | | Usage | /gmc | The "usage" field specifies the command syntax that users should follow to invoke the "gmc" command. |
Execution Step 1
| Action | Command to Run | As Sender | | --- | --- | --- | | Run a command | `gamemode creative %player_name%` | `console` |
This step instructs the system to set the executor's game mode to creative. The `%player_name%` placeholder is replaced with the executor's name. The command is executed as the console.
Execution Step 2
| Action | Message to Display | | --- | --- | | Display a message | "§0[§a✓§0]§r You are now in creative mode" |
This step displays a message to the executor indicating that they are now in creative mode. The message includes formatting for visual appeal.