Skyworld

Create your dream sky!

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Skyworld

Skyworld datapack infos

This datapack is focused on a floating island world (Sky World), <br>it tweaks a lot of game mechanics to make you experince a nice world as your personal SKY! <br>I focus this pack on the usage of create. If you want to use it different, <br>please dont change it without my permission, but feel free to DM me for collab at GitHub.

Why should i use it?

Because i try to balance your game experience to a point where not everything feels so repetive. <br>Other sky islands offer you a shop or others ways to get stuff, here its more like a game, <br>more RNG, more fun to explore.

How is the gameplay intended?

Get your start island, find smth. nice with rtp, set a home (for basic items also). <br>Start to gather materials as any normal sky island, but soon advance to create stuff and build <br>factories on limitied space. Advance with contraptions or bridges to another island and conquer <br>it and/or build on it to create your dream floating island world! <br>Build *YOUR* personal DREAM SKY!

Setup

You need to add this datapack while creating your world. <br>Change the generator to *small sky islands* (The untranslated generator) <br>Load the world and use `/reload` <br>There are some admin options to change how the modules work, check the files for these infos.

Recommended Mods

The mods i used (1.20.1): <br>Create, Create Steam 'n' Rails, Biomes O' Plenty, Quark, JEI, Journeymap, Jade, Mouse Tweaks, <br>Controlling, Clumps, Fast Leaf Decay, Fast Furnace, Fast Workbench, Searchables

Features

- World generation changes for a good splattered sky islands world - Disabled nether & end in this generation - Safety teleport - Setting Home and tping home - Random teleport - Changed stone & cobblestone drops to make it possible to live from one island alone - Recipe changes for making the best use of create

New command use

Set home (saves your current coordinates): <br>`/trigger set_home` <br>*If home is set, you cant use random teleport anymore(standard settings)* <br>*Only 1 can be set and only in overworld*

Teleport home: <br>`/trigger home` <br>*Has a cooldown (standard 1 minute)*

Random teleport: <br>`/trigger random_tp` <br>*Has a cooldown (standard 1 minute)*

Changed Drops

You can get these items from *Cobblestone:* <br>Cobblestone, gravel, sand, red_sand, limestone, create:scoria, netherrack, <br>soul_sand, mud, clay_ball, coal, glowstone_dust, redstone, prismarine_shard, <br>quartz, prismarin_crystal, lapis_lazuli, diamond, emerald

This you can get from *Stone:* <br>cobblestone, blackstone, basalt, cobbled_deepslate, granite, diorite, calcite, <br>andesite, tuff, create:asurine, create:veridium, create:crimsite, create:ochrum, <br>create:raw_zinc, raw_iron, raw_gold, raw_copper, netherite_scrap

Future feature Roadmap

- Change villager trades for a fitting sky with create setup(Remove the emerald currency too) - Add new monsters & mechanics for their spawn - Add a way to get obsidian, endstone and purple_blocks - Change spawn rules of monsters & neutral entitys - Tweak world generation to the max! - That means adding new biomes, new spawn rules, new surface rules, new structres, new biome features - Add advancement like quests for the player to get into the `create age` :D - And much more!

How to contribute?

First checkout the GitHub & play arround with this datapack: [[Skyworld]](https://github.com/sora7672/Skyworld) <br>Feel free to DM me! And then we look at what you can contribute :)

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