Slayer's Beasts

Explore new structures and biomes to face off against beasts and bosses on the surface, or in treacherous dungeons.

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Slayer's Beasts

Slayer's Beasts

Slayer's Beasts adds a variety of real & fantasy mobs to the modded minecraft experience as well as over 20 new biomes to explore (with more yet to come). This mod aims to add a degree of challenge to the game with some harder mobs & bosses, while attempting to integrate these features seamlessly with the vanilla game. When this mod has reached a more complete stage I may migrate worldgen features to a separate mod.

Existing Features

- Ant colonies (WIP) - Praying mantis - Wither spider - Ambient damselflies - Ents & Wudu (Oak, Birch & Jungle - more to come) - 2x2 Mighty Mushrooms - White/Black mushrooms (+ huge & mighty versions) - Wood types: Aspen, Redwood, Willow, Eucalyptus, Desert Oak, Kapok, Bloodwood, Cypress - Icicles - Mud pits - Crypt pocket dimension (spawns a dungeon which is deleted on exit) - Biomes including: Outback, Aspen Forest, Redwood Grove, Brushland, Ice Caves, Volcanic Peaks, Fungal Depths, Bayou

Future features

- More ambient mobs - snails, butterflies, cicadas - Illager variants (e.g. necromancer, artificer, charger) - Various bosses - More tree types - More Overworld, Nether & End biomes (e.g. scorched forest, burning marshes)

Dependencies

Required

- **NeoForge** / **Fabric API** / **Forge** - **Scabbard** - **Cloth Config API** - **TerraBlender**

Optional

- **ModMenu**

Compatibility

There is an addon mod for all the Dynamic Trees lovers which brings the growth functionality to the custom trees of Slayer's Beasts (Forge 1.20.1 & NeoForge 1.21.1). - **DynamicTrees - Slayer's Beasts**

These are the biome mods which have been confirmed to be compatible with Slayer's Beasts (As of the latest version), but this mod *should* be compatible with all other TerraBlender biome mods. - Biomes O' Plenty - Oh The Biomes You'll Go - Terralith - Nature's Spirit - Wyther's Expanded Ecosphere - Terrestria - Regions Unexplored

The biome region weights can be adjusted using the config which can be changed in the config folder or via ModMenu (Fabric only).

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The project is actively updated with new features and bug fixes. Please report any bugs or idea suggestions to the issue tracker.

Only gameplay changes are shown on the Modrinth/CurseForge changelog - full changes are available on GitHub.

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