SmartMobsPlugin
A plugin that turns ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game.
SmartMobsPlugin
SmartMobs - Intelligent Enhanced Mobs System
SmartMobs is an innovative Minecraft plugin that transforms ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game. The plugin not only increases mob stats but also grants some of them unique abilities, making every encounter with monsters a unique challenge.
🌟 Key Features
🎯 Natural Mob Evolution
- Two development tiers: Hardened and Elite (configurable spawn chances) - Unique thematic names for each mob type - Logical progression from simple mutations to advanced evolutionary forms - Ability to automatically increase the spawn chance of enhanced mobs based on distance from the world spawn.
⚡ Smart Abilities
- Endermen: Increased firing rate, triple shot for elites - Endermen: Faster fuse, charged form for elites - Endermen: Web trap, enhanced jump, poisonous bite for elites - Endermen: Improved teleportation, water resistance - And many other unique abilities for each mob type
🛠️ Full Customization
- Enable/disable individual mob types - Customize spawn probabilities - Configure difficulty scaling - Adjust health, damage, and speed multipliers - Custom names and colors for each mob - Flexible configuration of special abilities
🎮 Preservation of Vanilla Spirit
- Natural names that harmonize with Minecraft lore - Balanced difficulty, not artificial enhancement - Integration into the existing mob ecosystem - Names only displayed when looking at the mob
🚀 Performance Optimization
- Efficient mob processing on spawn - Smart system of checks and fast event filtering - Minimal impact on server performance
📋 Supported Mobs
The plugin covers all major hostile Minecraft mobs:
| Normal Mob | Hardened | Elite | |--------------------------|-------------------------|---------------------------| | Zombie | Rotting Wanderer | Corrupted Vagabond | | Skeleton | Eternal Sentinel | Bony Echo | | Creeper | Scorching Visitor | Thunderous Rupture | | Spider | Silken Assassin | Web Sovereign | | Enderman | Abyssal Drifter | Spatial Rift | | Witch | Swamp Potionmaster | Shadow Sorceress | | Phantom | Nightmare | Ethereal Scream | | Blaze | Fire Spirit | Hellfire Core | | Ghast | Misty Phantom | Celestial Lament | | And 40+ more mob types! | | |
🚀 Installation
1. Download the latest release 2. Place the `.jar` file in your server's `plugins/` folder 3. Restart the server 4. Configure the settings in `plugins/SmartMobs/config.yml` 5. Use `/smartmobs reload` to apply changes
⚙️ Configuration
The plugin uses a flexible YAML configuration system. Main settings:
```yml
SmartMobs Settings
Plugin messages
messages:
General messages
no-permission: "<red>❌ You don't have permission to use this command." only-players: "<red>❌ Only players can spawn mobs." unknown-subcommand: "<red>❌ Unknown subcommand."
Spawn command
spawn-usage: "<yellow>Usage: /smartmobs spawn <mob> <hardened|elite>" spawn-no-permission: "<red>❌ You don't have permission to spawn mobs." spawn-mob-disabled: "<red>❌ Mob <white>{mob}</white> is disabled in config." spawn-unknown-mob: "<red>❌ Unknown mob type: <white>{mob}" spawn-not-living: "<red>❌ This type is not a living entity." spawn-unknown-variant: "<red>❌ Unknown variant: <white>{variant}" spawn-success: "<green>✔ Spawned <yellow>{variant}</yellow> <gray>{mob}</gray>."
Reload command
reload-no-permission: "<red>❌ You don't have permission to reload the plugin." reload-success: "<green>✔ SmartMobs config reloaded."
Spawn chances for different mob types
chances: hardened: 0.05 # Initial chance for hardened mob spawn elite: 0.01 # Initial chance for elite mob spawn radius-complication: true # Whether to increase mob difficulty based on distance from spawn world-radius: 10000 # World radius up to which difficulty scaling occurs radius-levels: - from: 0.0 # zone start (0 = spawn) to: 0.33 # zone end (0.33 = one third of world-radius) hardened: 0.5 # hardened chance at zone end elite: 0.05 # elite chance at zone end - from: 0.33 to: 0.66 hardened: 0.5 elite: 0.5 - from: 0.66 to: 1.0 hardened: 0.2 elite: 0.8
Enable/disable modifications for each mob
enabled-mobs:
OVERWORLD - Neutral and passive
wolf: true bee: true iron_golem: true snow_golem: true rabbit: true
... and so on for all mobs
Base characteristics for hardened mobs
hardened: hp-multiplier: 1.25 damage-multiplier: 1.25 knockback-resistance: 0.5 name-visible: true
Individual names for each mob type
display-names:
Overworld - neutral
bee: "<yellow>Buzzing Killer" iron_golem: "<gray>Steel Guardian" rabbit: "<gold>Killer Rabbit" snow_golem: "<white>Frost Golem" wolf: "<gray>Moon Predator"
Base characteristics for elite mobs
elite: hp-multiplier: 1.5 damage-multiplier: 1.5 speed-multiplier: 1.4 knockback-resistance: 0.8 name-visible: true strength: enabled: true level: 0
Individual names for each mob type
display-names:
Overworld - neutral
bee: "<red>Poisonous Hive Threat" iron_golem: "<dark_gray>Iron Colossus" rabbit: "<red>Elite Killer Rabbit" snow_golem: "<white>Ice Colossus" wolf: "<dark_gray>Shadow Wolf"
Specific abilities for different mobs
special-abilities: rabbit: hardened: killer: true elite: killer: true jump-strength: 1.5
skeleton: hardened: arrow-speed-multiplier: 1.4 attack-speed: 1.4 elite: arrow-speed-multiplier: 1.8 attack-speed: 1.8 triple-shot: true
... and so on for other mobs
```
🎮 Commands
- `/smartmobs` - show plugin help - `/smartmobs reload` - reload configuration (requires `smartmobs.reload` permission) - `/smartmobs spawn <mob> <hardened|elite>` - manually spawn an enhanced mob (requires `smartmobs.spawn` permission)
Idea
The idea was taken from dottaik98, but he did not implement half of the stated functionality, so I had to write everything from scratch.