SMPUtils+

The only utility plugin you will ever need. Adds a flurry of useful and toggleable admin and QOL features.

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SMPUtils+

This plugin adds a number of useful QOL features both for admins and players alike, all of which are toggleable and customisable.

Features and commands

Global Command: /smpUtils:

- Will tab complete with every utility / feature - Requires multiple inputs dependent on the utility and further options selected, more information below on the per-utility options

Item Limiter

- Input a number to be the "max" amount of the material allowed to be held, when this number is gone over by a player, they will recieve a message telling them so and the overlap will be dropped onto the floor.

Uses /smpUtils itemLimiter, many options within

- Option one of "/smpUtils itemLimiter add" requires 2 extra inputs of a material (all materials will tab complete) and a number (the max number allowed to be held)

- Option two of "/smpUtils itemLimiter remove" requires 1 extra input of a valid material currently with a limit (all materials with a limit will tab complete)

- Option three of "/smpUtils itemLimiter list" requires no extra inputs and lists all currently active item limits

- Option four of "/smpUtils itemLimiter clear" will only run if an extra input of "confirm" is entered with the command, otherwise a warning will be sent to the user asking them to repeat with confirm if they are sure they want to clear all the item limits.

- Option five of "/smpUtils itemLimiter toggle" will toggle on or off the item limiter.

- Option six of "/smpUtils itemLimiter method" gives two options for when the item limiter will check a players inventory for exceeding the cap - "onHit" will only check the players inventory when they are hit by another player - "onMove" (is set to this by default) will check the players inventory whenever they move

Enchantment Limiter

- Input an enchantment and a number to be the "maximum" level of the enchantment allowed to be equipped on any item. When this limit is exceeded the player will be sent a message and the item will be enchanted with the maximum level of the enchantment.

Uses /smpUtils enchantLimiter, many options within

- Option one of "/smpUtils enchantLimiter add" requires 2 extra inputs of an enchantment (all enchantment will tab complete) and a number (the max level allowed)

- Option two of "/smpUtils enchantLimiter remove" requires 1 extra input of a valid enchantment currently with a limit (all enchantments with a limit will tab complete)

- Option three of "/smpUtils enchantLimiter list" requires no extra inputs and lists all currently active enchantment limits

- Option four of "/smpUtils enchantLimiter clear" will only run if an extra input of "confirm" is entered with the command, otherwise a warning will be sent to the user asking them to repeat with confirm if they are sure they want to clear all the enchantment limits.

- Option five of "/smpUtils enchantLimiter toggle" will toggle on or off the enchantment limiter.

Invisible Kills

- When this is toggled on and a player dies to an invisible player, the part of the death message with the killer included will be obfuscated with unreadable text

Toggled with /smpUtils invisibleKills toggle

Instant Restock

- When this is toggled, villagers will never run out of trades and will not increase price for demand when bought a lot

Toggled with /smpUtils instantRestock toggle

Item Explosions

- When this is toggled, items are resistant to explosions are will not die to them.

Toggled with /smpUtils itemExplosions toggle

Explosion Damage Cap

- When this is toggled, any explosion damage has a set cap that it cannot exceed

Toggled with /smpUtils explosionDamageCap toggle

- (Is set to disabled by default)

Set or get damage with /smpUtils explosionDamageCap set/get <cap>

- (Is set to 0 damage by default)

Mace Damage Cap

- When this is toggled, any mace damage has a set cap that it cannot exceed

Toggled with /smpUtils maceDamageCap toggle

- (Is set to disabled by default)

Set or get damage with /smpUtils maceDamageCap set/get <cap>

- (Is set to 0 damage by default)

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