somft
qol tweaks and vanilla+ additions
somft
<p align="center"> <img alt="quilt" height="28" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/supported/quilt_vector.svg"> <img alt="forge" height="28" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/unsupported/forge_vector.svg"> <img alt="fabric" height="28" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/unsupported/fabric_vector.svg"> </p>
what it do tho
changes
- tips on loading screens - 3d person death screen (experimental) - #### mobs - mobs can be set on fire directly - mobs on fire spread said fire (gamerule: `doMobFireGrief`) - recently fed animals lose interest in food - milking has a delay - shows arrows stuck in mobs & lets you pull them out - feed squids raw fish to make baby squids - expanded pet behaviour (experimental) - creepers are arthropod's - #### items - shows extra info for held items - flowers are edible but disgusting - #### blocks - lit blocks spread fire (gamerule: `doBlockFireGrief`) - dispensers can now: - fill/empty cauldrons - use hoes - plant crops - milk cows - dye sheep - carve pumpkins - light carved pumpkins - projectiles break flower pots - cauldrons can be filled with a bucket of fish - item frames can be: * waxed to stop the item rotating & being popped out * crouch+interacted to reset item rotation - #### armor - lower armour stops berry bushes hurting * doesn't work for chainmail - horse armor can be enchanted - #### vehicles - crouch+interact with vehicles to pick them up - #### combat - entities are knocked back based on their size - #### hud - hides some debug info when not creative/op - (most) debug menu text is now translatable - debug menu shows more info for targeted entities - #### gui - armour slots on most guis - totem slot in inventory (experimental) - better tooltips - customizable hotbar - recipe book tab tooltips - book editing now: * has jump to start/end buttons * remove/clear page buttons
new stuff
- #### items - empty inksack item & ink collection from squids - quivers! * goes on your back * stores arrows you pick up * only stores arrows * they're basically bundles * bows only shoot from them * bows will not work without one - chainmail & netherite horse armour - arrow on a lead * crafted from any arrow and a lead * never lose your arrows again * attaches the lead to mobs * walk your dog from afar - #### blocks - milk cauldron * removes status effects - potion cauldrons - weather detector - #### enchantments - curse of degradation * the applied item takes triple damage - curse of malnutrition * positive effects of food are divided by 1.2 for each piece of armour affected - #### hud - controls hud (config: `showControls`) - lil guy hud (config: `showLilGuy`) - tools hud (config: `showTools`) - ### gui - pet management gui (experimental) - noteblock gui (experimental) - armor stand gui (experimental) - ### commands - health [add, set, query] - hunger [add, set, query]
it kinda similar to (and might reimplement features from)
- evil minecraft - the right branch of development - quark - charm - supplementaries