[SimplePetsAddon] ItemEconomy Addon

Allows players to purchase pets via in-game items!

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[SimplePetsAddon] ItemEconomy Addon

*What is this addon?*

This is a SimplePets Addon that allows server owners/admins set prices for pets to be purchased via in-game items without needing external/other plugins

*Plugin/Resource Links:*

* (OPTIONAL) *(OPTIONAL)* * %%MD1%% *(OPTIONAL)* * %%MD2%% *(OPTIONAL)* * Or any other plugin that adds custom item models

`(The CustomModelData number and the base material is needed from these types of plugins)`

*How to install:*

The addon can be installed a few different ways it can be done via the install command, via the GUI installer, or manually

*Install via Command:* (Easiest)

* Simply type the *`/pet addon install ItemEconomy`* command It will also attempt to load and enable it

*Install via GUI Installer:*

* Run the *`/pet addon`* command * Click the *`Install Addons`* item that is in the bottom row of the GUI * Locate the *`ItemEconomy`* item in the GUI * Once found simply click it

*NOTE:* If it gets stuck saying "Installing..." then check your console for any errors, If there are none then try one of the other methods.

*Install Manually:*

* Open the SimplePets plugin folder * Open the *`Addons`* folder (If the folder is not there then simply create one) * Download the addon from one of the download locations * Drop the addons jar file into the *`Addons`* folder * Restart your server (This is to actually get the addon loaded into the plugin)

*Default Config:*

```yaml

Disabling this will make the items show the price, but if the player has bypass permissions he wont have to pay

#

Default: 'true'

Hide-Price-If-Bypassed: true

Should players have to pay each time they spawn a pet?

#

Default: 'false'

Pay-Per-Use-Enabled: false

Price:

If a pet is free this will be in the place of the price in the lore

#

Default: 'FREE'

Free: FREE

If the player has the bypass permission, will be in the place of the price in the lore

#

Default: 'BYPASSED'

Bypassed: BYPASSED

Cost:

If the player does not have enough items, this is the color it will display as (Used in the Lore)

#

Default: '&#fa7d7d'

Short: '&#fa7d7d'

If the player has over to total items, this is the color it will display as (Used in the Lore)

#

Default: '&#99ffac'

Over: '&#99ffac'

Here is where you can set the translations for the 2 boolean values (true/false)

Boolean:

Default: '&#92fc98true'

'true': '&#92fc98true'

Default: '&#fa7d7dfalse'

'false': '&#fa7d7dfalse'

Messages: PurchaseSuccessful:

This message will be sent if the purchase it successful

Placeholders:

- {type} (will get what type of pet it is)

- {cost-display} (A custom display of what the pet will cost)

#

Default: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.'

One-Time-Purchase: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.'

This message will be sent if the purchase it successful

Placeholders:

- {type} (will get what type of pet it is)

- {cost-display} (A custom display of what the pet will cost)

#

Default: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'

Pay-Per-Use: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'

This message will be sent if the purchase it successful

Placeholders:

- {type} (will get what type of pet it is)

- {cost-display} (A custom display of what the pet will cost)

#

Default: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'

InsufficientFunds: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'

Lore-Lines:

These Lore Lines will only be used if 'Pay-Per-Use' is set to false

Placeholders:

- {type} (will get what type of pet it is)

- {cost-display} (A custom display of what the pet will cost)

- {current-total} (How many of the item the player currently has in their inventory)

- {cost} (How many of the item the player needs to have to purchase the pet)

- {purchased} (true/false if the player purchased the pet)

#

Default: '[&#ffbf5ePrice: &#99ffac{cost-display}, &#ffbf5ePurchased: {purchased}]'

One-Time-Purchase: - '&#ffbf5ePrice: &#99ffac{cost-display}' - '&#ffbf5ePurchased: {purchased}'

These Lore Lines will only be used if 'Pay-Per-Use' is set to true

Placeholders:

- {type} (will get what type of pet it is)

- {cost-display} (A custom display of what the pet will cost)

- {current-total} (How many of the item the player currently has in their inventory)

- {cost} (How many of the item the player needs to have to purchase the pet)

- {purchased} (true/false if the player purchased the pet)

#

Default: '[&#ffbf5ePrice: &#99ffac{cost-display}]'

Pay-Per-Use: - '&#ffbf5ePrice: &#99ffac{cost-display}'

Here I will explain what each value controls for all the pet type customization.

- 'enabled'

This will allow you to toggle if the pet is FREE or if they have to pay

- 'display'

This is what will be displayed as the 'price' of the item

This is customizable so you should be able to use Custom Items (Custom Model Data Items)

#

Note: Colors can be used here ;)

- 'material'

This is what controls what material the players have to pay with

If you are using CustomModels this will have to be the base item for the item

#

See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/browse/src/main/java/org/bukkit/Material.java#123

- 'count'

This one is self explanatory how many of said item will the player pay with

- 'custom-model-data'

If you have a resource pack that adds custom models chances are you use CustomModels

This allows you to specify what model of item you are using

(This is how other plugins such as ItemsAdder have support)

#

Note: If you are not using Custom Models then set the value to -1

See: https://mcmodels.net/how-to-tutorials/resource-pack-tutorials/what-is-custommodeldata-2/

type: allay: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 armor_stand: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 axolotl: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 bat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 bee: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 blaze: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 camel: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cave_spider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 chicken: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cod: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cow: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 creeper: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 dolphin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 donkey: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 drowned: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 elder_guardian: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 enderman: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 endermite: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 evoker: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 fox: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 frog: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ghast: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 giant: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 glow_squid: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 goat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 guardian: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 hoglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 husk: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 illusioner: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 iron_golem: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 llama: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 magma_cube: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 mooshroom: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 mule: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ocelot: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 panda: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 parrot: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 phantom: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pig: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 piglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 piglin_brute: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pillager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 polarbear: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pufferfish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 rabbit: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ravager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 salmon: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 sheep: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 shulker: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 silverfish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 skeleton: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 skeleton_horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 slime: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 sniffer: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 snowman: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 spider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 squid: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 stray: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 strider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 tadpole: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 trader_llama: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 tropical_fish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 turtle: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 vex: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 villager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 vindicator: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wandering_trader: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 warden: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 witch: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wither: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wither_skeleton: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wolf: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zoglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie_horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie_villager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombified_piglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1

bypass_permissions:

This is the master permission, Will ignore all individual bypass permissions listed below

parent: pet.itemeconomy.bypass type:

This is a bypass permission for the allay pet, who ever has this permission will now have to pay for this pet

allay: pet.itemeconomy.bypass.allay

This is a bypass permission for the armor_stand pet, who ever has this permission will now have to pay for this pet

armor_stand: pet.itemeconomy.bypass.armor_stand

This is a bypass permission for the axolotl pet, who ever has this permission will now have to pay for this pet

axolotl: pet.itemeconomy.bypass.axolotl

This is a bypass permission for the bat pet, who ever has this permission will now have to pay for this pet

bat: pet.itemeconomy.bypass.bat

This is a bypass permission for the bee pet, who ever has this permission will now have to pay for this pet

bee: pet.itemeconomy.bypass.bee

This is a bypass permission for the blaze pet, who ever has this permission will now have to pay for this pet

blaze: pet.itemeconomy.bypass.blaze

This is a bypass permission for the camel pet, who ever has this permission will now have to pay for this pet

camel: pet.itemeconomy.bypass.camel

This is a bypass permission for the cat pet, who ever has this permission will now have to pay for this pet

cat: pet.itemeconomy.bypass.cat

This is a bypass permission for the cave_spider pet, who ever has this permission will now have to pay for this pet

cave_spider: pet.itemeconomy.bypass.cave_spider

This is a bypass permission for the chicken pet, who ever has this permission will now have to pay for this pet

chicken: pet.itemeconomy.bypass.chicken

This is a bypass permission for the cod pet, who ever has this permission will now have to pay for this pet

cod: pet.itemeconomy.bypass.cod

This is a bypass permission for the cow pet, who ever has this permission will now have to pay for this pet

cow: pet.itemeconomy.bypass.cow

This is a bypass permission for the creeper pet, who ever has this permission will now have to pay for this pet

creeper: pet.itemeconomy.bypass.creeper

This is a bypass permission for the dolphin pet, who ever has this permission will now have to pay for this pet

dolphin: pet.itemeconomy.bypass.dolphin

This is a bypass permission for the donkey pet, who ever has this permission will now have to pay for this pet

donkey: pet.itemeconomy.bypass.donkey

This is a bypass permission for the drowned pet, who ever has this permission will now have to pay for this pet

drowned: pet.itemeconomy.bypass.drowned

This is a bypass permission for the elder_guardian pet, who ever has this permission will now have to pay for this pet

elder_guardian: pet.itemeconomy.bypass.elder_guardian

This is a bypass permission for the enderman pet, who ever has this permission will now have to pay for this pet

enderman: pet.itemeconomy.bypass.enderman

This is a bypass permission for the endermite pet, who ever has this permission will now have to pay for this pet

endermite: pet.itemeconomy.bypass.endermite

This is a bypass permission for the evoker pet, who ever has this permission will now have to pay for this pet

evoker: pet.itemeconomy.bypass.evoker

This is a bypass permission for the fox pet, who ever has this permission will now have to pay for this pet

fox: pet.itemeconomy.bypass.fox

This is a bypass permission for the frog pet, who ever has this permission will now have to pay for this pet

frog: pet.itemeconomy.bypass.frog

This is a bypass permission for the ghast pet, who ever has this permission will now have to pay for this pet

ghast: pet.itemeconomy.bypass.ghast

This is a bypass permission for the giant pet, who ever has this permission will now have to pay for this pet

giant: pet.itemeconomy.bypass.giant

This is a bypass permission for the glow_squid pet, who ever has this permission will now have to pay for this pet

glow_squid: pet.itemeconomy.bypass.glow_squid

This is a bypass permission for the goat pet, who ever has this permission will now have to pay for this pet

goat: pet.itemeconomy.bypass.goat

This is a bypass permission for the guardian pet, who ever has this permission will now have to pay for this pet

guardian: pet.itemeconomy.bypass.guardian

This is a bypass permission for the hoglin pet, who ever has this permission will now have to pay for this pet

hoglin: pet.itemeconomy.bypass.hoglin

This is a bypass permission for the horse pet, who ever has this permission will now have to pay for this pet

horse: pet.itemeconomy.bypass.horse

This is a bypass permission for the husk pet, who ever has this permission will now have to pay for this pet

husk: pet.itemeconomy.bypass.husk

This is a bypass permission for the illusioner pet, who ever has this permission will now have to pay for this pet

illusioner: pet.itemeconomy.bypass.illusioner

This is a bypass permission for the iron_golem pet, who ever has this permission will now have to pay for this pet

iron_golem: pet.itemeconomy.bypass.iron_golem

This is a bypass permission for the llama pet, who ever has this permission will now have to pay for this pet

llama: pet.itemeconomy.bypass.llama

This is a bypass permission for the magma_cube pet, who ever has this permission will now have to pay for this pet

magma_cube: pet.itemeconomy.bypass.magma_cube

This is a bypass permission for the mooshroom pet, who ever has this permission will now have to pay for this pet

mooshroom: pet.itemeconomy.bypass.mooshroom

This is a bypass permission for the mule pet, who ever has this permission will now have to pay for this pet

mule: pet.itemeconomy.bypass.mule

This is a bypass permission for the ocelot pet, who ever has this permission will now have to pay for this pet

ocelot: pet.itemeconomy.bypass.ocelot

This is a bypass permission for the panda pet, who ever has this permission will now have to pay for this pet

panda: pet.itemeconomy.bypass.panda

This is a bypass permission for the parrot pet, who ever has this permission will now have to pay for this pet

parrot: pet.itemeconomy.bypass.parrot

This is a bypass permission for the phantom pet, who ever has this permission will now have to pay for this pet

phantom: pet.itemeconomy.bypass.phantom

This is a bypass permission for the pig pet, who ever has this permission will now have to pay for this pet

pig: pet.itemeconomy.bypass.pig

This is a bypass permission for the piglin pet, who ever has this permission will now have to pay for this pet

piglin: pet.itemeconomy.bypass.piglin

This is a bypass permission for the piglin_brute pet, who ever has this permission will now have to pay for this pet

piglin_brute: pet.itemeconomy.bypass.piglin_brute

This is a bypass permission for the pillager pet, who ever has this permission will now have to pay for this pet

pillager: pet.itemeconomy.bypass.pillager

This is a bypass permission for the polarbear pet, who ever has this permission will now have to pay for this pet

polarbear: pet.itemeconomy.bypass.polarbear

This is a bypass permission for the pufferfish pet, who ever has this permission will now have to pay for this pet

pufferfish: pet.itemeconomy.bypass.pufferfish

This is a bypass permission for the rabbit pet, who ever has this permission will now have to pay for this pet

rabbit: pet.itemeconomy.bypass.rabbit

This is a bypass permission for the ravager pet, who ever has this permission will now have to pay for this pet

ravager: pet.itemeconomy.bypass.ravager

This is a bypass permission for the salmon pet, who ever has this permission will now have to pay for this pet

salmon: pet.itemeconomy.bypass.salmon

This is a bypass permission for the sheep pet, who ever has this permission will now have to pay for this pet

sheep: pet.itemeconomy.bypass.sheep

This is a bypass permission for the shulker pet, who ever has this permission will now have to pay for this pet

shulker: pet.itemeconomy.bypass.shulker

This is a bypass permission for the silverfish pet, who ever has this permission will now have to pay for this pet

silverfish: pet.itemeconomy.bypass.silverfish

This is a bypass permission for the skeleton pet, who ever has this permission will now have to pay for this pet

skeleton: pet.itemeconomy.bypass.skeleton

This is a bypass permission for the skeleton_horse pet, who ever has this permission will now have to pay for this pet

skeleton_horse: pet.itemeconomy.bypass.skeleton_horse

This is a bypass permission for the slime pet, who ever has this permission will now have to pay for this pet

slime: pet.itemeconomy.bypass.slime

This is a bypass permission for the sniffer pet, who ever has this permission will now have to pay for this pet

sniffer: pet.itemeconomy.bypass.sniffer

This is a bypass permission for the snowman pet, who ever has this permission will now have to pay for this pet

snowman: pet.itemeconomy.bypass.snowman

This is a bypass permission for the spider pet, who ever has this permission will now have to pay for this pet

spider: pet.itemeconomy.bypass.spider

This is a bypass permission for the squid pet, who ever has this permission will now have to pay for this pet

squid: pet.itemeconomy.bypass.squid

This is a bypass permission for the stray pet, who ever has this permission will now have to pay for this pet

stray: pet.itemeconomy.bypass.stray

This is a bypass permission for the strider pet, who ever has this permission will now have to pay for this pet

strider: pet.itemeconomy.bypass.strider

This is a bypass permission for the tadpole pet, who ever has this permission will now have to pay for this pet

tadpole: pet.itemeconomy.bypass.tadpole

This is a bypass permission for the trader_llama pet, who ever has this permission will now have to pay for this pet

trader_llama: pet.itemeconomy.bypass.trader_llama

This is a bypass permission for the tropical_fish pet, who ever has this permission will now have to pay for this pet

tropical_fish: pet.itemeconomy.bypass.tropical_fish

This is a bypass permission for the turtle pet, who ever has this permission will now have to pay for this pet

turtle: pet.itemeconomy.bypass.turtle

This is a bypass permission for the vex pet, who ever has this permission will now have to pay for this pet

vex: pet.itemeconomy.bypass.vex

This is a bypass permission for the villager pet, who ever has this permission will now have to pay for this pet

villager: pet.itemeconomy.bypass.villager

This is a bypass permission for the vindicator pet, who ever has this permission will now have to pay for this pet

vindicator: pet.itemeconomy.bypass.vindicator

This is a bypass permission for the wandering_trader pet, who ever has this permission will now have to pay for this pet

wandering_trader: pet.itemeconomy.bypass.wandering_trader

This is a bypass permission for the warden pet, who ever has this permission will now have to pay for this pet

warden: pet.itemeconomy.bypass.warden

This is a bypass permission for the witch pet, who ever has this permission will now have to pay for this pet

witch: pet.itemeconomy.bypass.witch

This is a bypass permission for the wither pet, who ever has this permission will now have to pay for this pet

wither: pet.itemeconomy.bypass.wither

This is a bypass permission for the wither_skeleton pet, who ever has this permission will now have to pay for this pet

wither_skeleton: pet.itemeconomy.bypass.wither_skeleton

This is a bypass permission for the wolf pet, who ever has this permission will now have to pay for this pet

wolf: pet.itemeconomy.bypass.wolf

This is a bypass permission for the zoglin pet, who ever has this permission will now have to pay for this pet

zoglin: pet.itemeconomy.bypass.zoglin

This is a bypass permission for the zombie pet, who ever has this permission will now have to pay for this pet

zombie: pet.itemeconomy.bypass.zombie

This is a bypass permission for the zombie_horse pet, who ever has this permission will now have to pay for this pet

zombie_horse: pet.itemeconomy.bypass.zombie_horse

This is a bypass permission for the zombie_villager pet, who ever has this permission will now have to pay for this pet

zombie_villager: pet.itemeconomy.bypass.zombie_villager

This is a bypass permission for the zombified_piglin pet, who ever has this permission will now have to pay for this pet

zombified_piglin: pet.itemeconomy.bypass.zombified_piglin ```

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