Synced

Sync inventories, health, hunger, XP, potion effects, ender chests and positions across teams of players, fully configurable via in-game GUI.

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Synced

Synced

Synced is a Paper plugin that lets players link together in teams and share their game state in real time. When one player in a team takes damage, eats food, gains XP, or picks up items, the change is reflected across every member of the team instantly.

Features ##

- Inventory sync — all 36 slots and offhand stay identical across teammates - Health sync — damage and healing is shared - Hunger sync — food level, saturation, and exhaustion stay in step - XP sync — experience points and levels are mirrored - Potion effects sync — active effects propagate to all members - Ender chest sync — shared ender chest contents across the team - Position sync — optional teleporting to keep the team together

How to use ##

Run /synced start to open the configuration menu. From there you can toggle each sync feature on or off. Invite other players with /synced invite <player> and they join with /synced join <teamname>.

Commands ##

| Command | Description | |---|---| | `/synced start` | Open the config menu and create your team | | `/synced invite <player>` | Invite a player to your team | | `/synced join <name>` | Join a team by name | | `/synced leave` | Leave your current team | | `/synced disband` | Disband your team (leader only) | | `/synced info` | View your team and current settings |

Server-side only, no client mod required Position sync is disabled by default All settings are configurable per team via the in-game GUI

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