TAA-Distant Horizons port
fork of TAA project that adds Distant Horizons support
TAA-Distant Horizons port
Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.
approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)
Features:
- Works with Iris and Colorwheel(enable fallbackmode in colorwheel) - TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain - Sharpening: - Unsharp Mask: Leaves trails behind fast moving objects. - CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it. - ### FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples. - Fog Start Distance: - Configurable fog start for distant horizons, as a ratio of the render distance. - Vanilla-like Ambient Occlusion: - Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo) - Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough).