TC Battle Growth
Gain experience immediately while fighting, instead of the old experience gain logic.
TC Battle Growth
Configuration: All EXP rates are fully customizable via config/battlegrowth.json, which is automatically generated with sensible defaults on first launch and self-updates if new config keys are added in future versions. Requirements: Must be installed on both client and server. How it works: Every time a Pokémon lands a hit, dodges an attack, uses a buff or debuff move, or performs a support action, it earns EXP immediately. Knocking out an opponent rewards a bonus EXP payout on top. When enough experience is accumulated, the Pokémon levels up instantly mid-battle — HP bar and stats update on the spot without waiting for the fight to conclude. Gameplay balance:
| Factor / Action | EXP Gain Rate / Mechanism | Notes | | ----------------------------- | --------------------------------------------------- | --------------------------------------------------------------------- | | Budget System | Based on the `expToNext` of the lower-level Pokémon | Used as the base reference for all calculations below. | | Budget System | `5% - 15%` | Randomly generated within this range. | | Budget System | `Base Hit + 1%` | Triggered when consecutive hits land without defeating the opponent. | | Budget System | `2%` | Rewarded to the defending Pokémon for successfully dodging an attack. | | Budget System | `1.5%` | Using moves that benefit the user. | | Budget System | `1%` | Using moves that negatively affect the opponent. | | Budget System | `0.5%` | Includes healing, weather changes, terrain setup, etc. | | Budget System | `10% - 20%` | Large bonus awarded for delivering the finishing blow. | | Budget System | Budget System Based on `% of opponent HP lost` | More effective attacks grant a higher share of EXP. | | | Budget System Based on `% of own HP remaining` | Better survivability grants a higher share of EXP. | | Budget System | `± 10%` for every `10 level` difference | Differences below `10 levels` do not affect EXP. | | Budget System | Starts at `2 to 4 times expToNext` | Limits the total EXP obtainable in a battle. | | | When depleted: Grants a fixed `10 EXP` | Anti-abuse system to prevent infinite EXP farming through move spam. | ~~~~