Telos

Increase game difficulty

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Telos

This mod is designed to increase the difficulty of Minecraft.

τέλος‌(Telos)

Currently,it includes five main features:

- Eternal Night: This feature restricts the damage that creatures can inflict, ensuring it does not exceed a certain percentage of their maximum health. - Eternal Night: At specific times, this feature allows creatures to invade your world. Most aspects are configurable, including the invasion creature list, minimum/maximum quantities, invasion probability, and more. Additional content is still in development. - Eternal Night: Added dozens of skills for hostile creatures.Skills can be adjusted via datapack. - Eternal Night: The higher the Fighting Strength, the higher the base attribute, and the increased attribute can be configured. - Eternal Night: This feature locks the game time to darkness.

Shield

*skill list*

- Fire Trail: Gradually increases movement speed, damage, and damage reduction when there are no similar creatures nearby. - Fire Trail: Periodically launches fireballs at the player, causing explosions and terrain destruction. - Fire Trail: Periodically adds a confusion effect to the player, causing uncontrolled movement. - Fire Trail: Pushes players away within a certain distance. - Fire Trail: Spawns a TNT upon death. - Fire Trail: Reduces damage from sources other than ice, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Greatly increases attack and movement speed when health is below a certain value. - Fire Trail: Summons lightning when attacked. - Fire Trail: (Not implemented) Loses durability each time an item is switched, and reduces damage if there is no durability. - Fire Trail: Returns damage to the player at a certain rate. - Fire Trail: Can only take 1 point of damage at a time. - Fire Trail: Reduces player movement speed, attack power, and damage reduction upon death. - Fire Trail: Reduces damage from sources other than poison, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Reduces damage taken and deals normal damage when debuffed. - Fire Trail: Periodically dodges one instance of damage and teleports randomly. - Fire Trail: Disappears after a period of time. - Fire Trail: Reduces damage taken when the player is within a certain distance. - Fire Trail: Reduces damage from sources other than magic, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Increases movement speed. - Fire Trail: Reduces damage taken when the player is outside a certain distance. - Fire Trail: Periodically adds a binding effect to the player, preventing movement while the effect is active. - Fire Trail: Periodically spawns flames around the player. - Fire Trail: Periodically spawns snow around the player. - Fire Trail: (Not implemented) Leaves frost behind while moving, reducing player damage, movement speed, defense, and increasing damage taken. - Fire Trail: The higher the frequency of damage dealt by the player, the lower the damage reduction. - Fire Trail: Causes an explosion in a cross pattern centered on itself. - Fire Trail: (Not implemented) Only the user takes damage within a certain area. - Fire Trail: Periodically adds a poison effect to the player. - Fire Trail: (Not implemented) Prevents the player's health recovery and damage absorption recovery. - Fire Trail: Can only take damage once for a period of time. - Fire Trail: Reduces damage exceeding a certain value. - Fire Trail: (Not implemented) Periodically increases damage, movement speed, and damage reduction of nearby creatures of the same type. - Fire Trail: Periodically increases its own damage and movement speed. - Fire Trail: Reduces damage from the front. - Fire Trail: Heals itself when dealing damage. - Fire Trail: The lower the frequency of damage dealt by the player, the lower the damage reduction. - Fire Trail: (Not implemented) Periodically generates a copy of itself. - Fire Trail: Cannot take damage, and disappears after a period of time. - Fire Trail: Records each type of damage taken, and reduces damage from repeated damage types. - Fire Trail: (Not implemented) Can only be killed in a specific order, otherwise deals massive damage to the player. - Fire Trail: Periodically throws a poison potion at the player. - Fire Trail: (Not implemented) Periodically generates a potion effect cloud. - Fire Trail: Greatly increases damage. - Fire Trail: Upon death, provides attack, movement speed, and damage reduction to nearby creatures of the same type. - Fire Trail: Periodically removes its own debuff effects. - Fire Trail: Fully restores health when near death, and only triggers once. - Fire Trail: Periodically restores health. - Fire Trail: (Not implemented) Revives nearby creatures of the same type that have died. - Fire Trail: Increases knockback distance. - Fire Trail: Reduces damage taken. - Fire Trail: (Not implemented) Prevents the player's various forms of recovery. - Fire Trail: Reduces damage from behind. - Fire Trail: Reduces damage from sources other than fire, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Provides movement speed and damage reduction based on the player's movement speed. - Fire Trail: (Not implemented) Reduces damage from sources other than void, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: (Not implemented) Reduces damage from sources other than direct attacks, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: (Not implemented) Reduces damage taken while debuffed. - Fire Trail: Reduces the durability of the player's items when hit. - Fire Trail: Shares damage with creatures within range that have the same skill. - Fire Trail: (Not implemented) Periodically summons monsters. - Fire Trail: (Not implemented) Continuously deals damage to nearby players. - Fire Trail: Increases its own attack and damage reduction based on the number of nearby creatures of the same type. - Fire Trail: (Not implemented) Periodically teleports to the player's location. - Fire Trail: Pulls players within range towards itself. - Fire Trail: Reduces damage from sources other than thunder, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Periodically locks the player's weapons, preventing their use. - Fire Trail: Immune to fire damage, and leaves fire behind while moving.

Skill Render

skill text render

skill icon render

Have a pleasant gaming experience

Any questions can be asked in github or contacted as below: - Telegram - Discord

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