The Frontier of the Wild
A modpack that overhauls the survival experience in a unique and immersive way.
The Frontier of the Wild
Description
This modpack provides a much harder, more immersive survival experience, whilst staying true to some key aspects of Minecraft. It features overhauled terrain and landscapes, additional realistic biomes (Biomes that might not suit the intended experience, such as warm biomes, are specifically disabled), expanded wildlife, additional weapons and a seasonal and temperature system. In general the experience is supposed to resemble northern regions, like Scandinavia or Canada. Only smallish structures that feel like remnants of ancient roamers will generate to strengthen the sense of isolation. Ores can only be found exposed in caves, on mountains, or on the ground, so you will have to wander around to find them. The modpack also features small mods that make subtle changes to certain aspects of the game, such as sound or animation. Performance mods are also included to ensure a smooth gameplay. So grab a spear and hunt some deer, craft some warm clothes and explore the world!
Recommendations
Generating chunks with Chunky really shows off DH's merits. For best results I suggest you take your time to generate a good amount of chunks by AFK-ing (A radius of 10000 blocks for example). For more information visit Chunky's description.
Assigning 6-8GB of RAM to your Instance is necessary for a smooth gameplay and to prevent stuttering by DH.
Distant Horizons: WWOO detected (William Wythers' Overhauled Overworld)
This message might appear when you enter a world. In my opinion, disabling either of the two mods is unnecessary since the grid lines between sections are only visible when flying around.
Distant Horizons: Chunky detected
This message might also appear. When generating chunks with chunky, increasing DH's CPU thread count is beneficial, however I cannot say for sure whether it resolves the problem entirely. Flying around to fill in chunk gaps manually is certainly an option.
Note
Structures that are necessary to beat the game (Fortress and Stronghold) are not disabled.
Extreme mountains (v1.0.3): Mountains will now go up to y=450 instead of y=350 like in the previous versions. Mountainous terrain overall has changed to feel more dramatic as the new "elevation boost" setting of Tectonic mod is used. The gameplay however is not drastically influenced by this, although I think exploring mountains is now even more immersive.
Mods from Curseforge
- Encounter: Mob Ai Tweaker - Simple Butchery - Spawncap Control Utility (Forge & Fabric) - Spawn Balance Utility