Automobility
Vehicle mod adding customizable and functional cars
Automobility

A Minecraft mod adding customizable vehicles.
Automobility is currently in BETA! <br/> The mod isn't feature-complete, and any feature requests would be greatly appreciated. Discuss features on the mod's GitHub Discussions page, or in the Automobility is currently in BETA!.
Available for Fabric and NeoForge
- Requires Fabric API (Fabric) - No additional mods required for NeoForge
Currently in alpha for Minecraft 1.21.1, older versions are retired.
Supports Data Packs and Resource Packs
- Add your own custom vehicle types with data packs and resource packs! - Here is an example that you can use as a template.
Getting Started
- Building: Crafting table recipes can be viewed using Building: or %%MD1%%. Automobile part recipes are viewed in the Auto Mechanic Table's GUI. - Building: Craft an Auto Mechanic Table. Use the GUI to craft the frame, engine, and wheels for your automobile. You can optionally craft an attachment. - Building: Craft an Automobile Assembler, as well as a Crowbar. Place parts on the assembler until the vehicle is complete. Use a crowbar to destroy the vehicle. - Building: Use your Auto Mechanic Table to craft attachments, which can be placed on your Automobile to add exciting functionality or utility. - Building: You can use Slopes, Dash Panels, Off-Road tiles and more to build roads, racetracks, or obstacle courses.


Driving
- W - Accelerate - S - Brake/Reverse/Burnout - A/D - Steer left/right - Space - Drift - Control - Honk Horn
