BaguetteLib
Ever tried to make a mod that needs proper death handling or inventory tracking? Yeah, NeoForge events suck for that.
BaguetteLib
BaguetteLib
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Ever tried to make a mod that needs proper death handling or inventory tracking? Yeah, NeoForge events suck for that. Support in my Discord
What's in it
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Death Events
* Catch deaths before they happen (cancel them if you want) * Do stuff after someone dies * Works on everything - players, mobs, whatever
Inventory Events
* Hotbar changes, armor swaps, picking stuff up * Get the old item and new item for each change * Special handling for hands and offhand
Usage
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Add it to your mod, register some events:
<div><div> </div><div><pre><code>@SubscribeEvent public static void onPlayerPreDeath(PlayerDeathEvent.Pre event) { // Do whatever you want here }</code></pre></div></div>
That's it. No mixins, no extra crap.
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Made by a developer who got tired of working around NeoForge event limitations.
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