Balanced Crystals
Adds a delay between placing and interacting with an End Crystal, making it more fair for combat.
Balanced Crystals
| DESCRIPTION |
Adds a cooldown to every End Crystal, preventing interaction for the first ```0.5 seconds```. This prevents any left- or right-clicks on the crystal entity, making it impossible to detonate it by attacking it or throwing a projectile while looking at it. This delay is shown when using hitboxes (```f3 + b```) as a second, slightly larger, hitbox layer. > Some methods that may be used to detonate an End Crystal during cooldown include: > - Throwing multiple snowballs or eggs up, then spamming crystals when they land, allowing for multiple quick detonations > - Shooting a bow then placing a crystal before it lands, similar to methods used in Cart PvP > - Standing at a distance where you can reach the obsidian but not the crystal (there is about a 1 block range where this is possible), and throwing a snowball or egg after placing the crystal
| VERSIONS |
Currently supports Minecraft Java ```1.21-1.21.10```. No versions before 1.21 will work, however an update may be made to add support for these versions in the future.
| COMPATIBILITY |
Incompatible with any datapack using ```minecraft:balanced_crystals_tick.mcfunction```, an interaction entity with the ```Crystal``` tag, or a ```CrystalLife``` scoreboard (all will probably be unlikely to happen). Will significantly affect gameplay in late-game survival, especially Crystal PvP.
| Patreon |
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