Brutal Legends Health System
Remake game mechanic of Minecraft SMP, Brutal Legends.
Brutal Legends Health System
Health System
> [!CAUTION] > Tested only on Paper 1.20.1, I don't know if it can use higher version or not.
> [!NOTE] > Concept this plugin is same as Life Steal but have some modified like use totem as hearth and make totem even harder.
> [!NOTE] > If the update takes a long time, please excuse me because this is my first plugin that I made via only handphone.
Features
- Health reduce when death - Disable Totem function - Disable Evoker drop and make custom drop for Evoker - Make totem as Hearth - Limit totem use as hearth - Force Health(For Support AuraSkill but not implemented yet)
What Mechanic is Change?
Death Panisment:
- When player death, will reduce max health of player to 1.
Totem of Undying:
- You can't use totem as normally minecraft because the function is use as heart but you can disbale/enable it on configuration.
Totem Limitation Usage:
- You can't use totem more than 3 times, When server restart or plugin restart, the limit will reset. You can change maximum limitation in configuration but if you want disable it, make the value to 0.
Evoker Drops:
- Evoker will drop more rare or just disable it on config.
Force Health:
- Use custom data health, not vanilla attributes beacuse if you use AuraSkill and some skill add more health, make the Death Panisment not work. - This is not implemented yet but i will added in future.
Commands
> [!NOTE] > you wonder why there is only 1 command? because im tired.
Plugin:
`/hsreload` > Reload file configuration
Vanilla:
`/attributes @s minecraft:GENERIC_MAX_HEALTH base set <value>` > For set health of player. (Minecraft Wiki)
`/pardon <player>` > Unban player.