CamHeads

Mod for cameras that work through heads

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CamHeads

Camera Head

Mod for cameras that work through heads

More about the features

Cameras work through the player's head and by renaming them. To create a camera, rename the camera to `camera:<name>:[mode]`. > Specifying `:[mode]` is optional; without it, the default mode will be selected.

image.png<br>

Camera control

- Camera rotation can be adjusted using the arrow keys or holding down the left mouse button - Zoom can be adjusted using the mouse wheel

Camera modes

Default

2025-08-18_10.15.43.png<br>

RGB

2025-08-18_10.35.08.png<br>

Clear

2025-08-18_10.15.59.png<br>

Creeper

2025-08-18_10.16.16.png<br>

Monitors are created in the same way as cameras, except that they must be named `monitor:<name>` > Important! The names of the camera and monitor must match for the connection to work.

image.png<br>

F&Q

- Can textures be changed?: Yes, they can. The camera's operation does not depend on the texture, only on the name. - What is the camera's radius?: 100 blocks from the monitor. - Do cameras work outside the preload?: No. - Will the cameras work if the heads are turned?: Yes - What is the order of the cameras?: Everything goes in order: - From -100 on y from the camera to 100 from the camera on y - From -100 on x from the camera to 100 from the camera on x - From -100 z from the camera to 100 z from the camera - (Simply put, from -yxz to +yxz)

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