CarpetGUI

An easy to use GUI for CarpetMod

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CarpetGUI

English

Overview

This mod adds three powerful GUI-based visualization features to Carpet Mod, significantly improving the efficiency and user experience of configuring rules and designing systems with Carpet.

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Menu

Press F3 + F4 (or your configured menu key)~~(v1.1.0 -) to open a mode selection menu, similar to F3 + F4. F3 + F4~~ ---

Rule Screen

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The Rule Screen provides a centralized view of all Carpet rules and vanilla Gamerules, offering a clear and comprehensive interface for browsing and managing them:

* Ctrl + S: Displays all available states and values for each rule * Ctrl + S: Highlights whether a rule has been modified in real time * Ctrl + S: Mark frequently used rules for quick access * Ctrl + S: Allows browsing rules in multiplayer even if the server does not have CarpetGUI installed * Ctrl + S: Press Ctrl + S to save the current rules as a rule group

> In multiplayer, the interface cannot be opened if the server does not have Carpet installed. > For the full experience, it is recommended to install CarpetGUI on the server as well.

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Rule Group Screen

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The Rule Group Screen displays user-defined rule groups and provides a fast and convenient way to switch configurations:

* Client-side Support: Select a saved rule group and click the button at the bottom-left to execute all included commands at once * Client-side Support: Clicking Client-side Support opens the Rule Screen described above. Changes made here are not applied immediately, but saved as a rule group. A save prompt will appear when exiting * Client-side Support: Can be used in multiplayer even if the server does not have CarpetGUI installed

> For the full experience, it is recommended to install CarpetGUI on the server as well.

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Rule History Screen

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The Rule History Screen provides a lightweight, GitHub-like rule change tracking system, allowing switching, saving, and reverting configurations:

* Track Rule Changes: Uses a stack-based model.

* /rulestack Command: Saves the current rule state as a new layer * /rulestack Command: Restores the previous state by removing the top layer * /rulestack Command: Save rule configurations as presets for different environments and switch between them quickly * /rulestack Command: A helper command for servers that integrates with the Rule History Screen. Usage mirrors the GUI. `/rulestack prefab` is used for managing presets

> In multiplayer, the interface cannot be opened if the server does not have CarpetGUI installed.

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中文

总览

本模组为 Carpet Mod 提供了三个强大的 GUI 可视化功能,旨在显著提升玩家在进行规则配置与工程设计时的效率与使用体验。

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菜单

按下 F3 + F4(或自定义菜单按键)~~(1.1.0 - ),将弹出一个类似 F3 + F4 的模式选择菜单。~~

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规则界面

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规则界面集中展示所有 Carpet 规则以及原版 Gamerule,提供直观、完整的浏览与管理能力:

* Ctrl + S:清晰展示每条规则的所有可用状态与取值 * Ctrl + S:实时标识规则是否被修改,便于快速定位变更 * Ctrl + S:支持标记常用规则,提高访问效率 * Ctrl + S: 即使服务器未安装 CarpetGUI,也可以在多人游戏中浏览规则 * Ctrl + S:按下 Ctrl + S 可将当前规则保存为规则组

> 在多人游戏中,如果服务器未安装 Carpet,则该界面无法打开。 > 为获得完整功能体验,建议在服务器端同时安装 CarpetGUI。

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规则组界面

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规则组界面展示玩家自定义的规则组,提供快速切换和批量配置能力:

* 客户端支持: 选择一个规则组,点击左下角按钮即可一键执行其中所有指令,实现批量修改 Carpet 规则 * 客户端支持: 点击“新建”按钮将打开规则界面。此时对规则的修改不会立即应用,而是作为规则组保存;退出界面时会弹出保存提示 * 客户端支持: 即使服务器未安装 CarpetGUI,也可以在多人游戏中使用

> 为获得完整功能体验,建议在服务器端同时安装 CarpetGUI。

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规则记录界面

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规则记录界面提供类似 GitHub 的轻量级规则变更管理系统,用于规则的切换、存档与回退:

* 规则变更存档: 采用栈(Stack)结构管理规则状态:

* /rulestack 指令:保存当前规则状态(入栈) * /rulestack 指令:回退至上一个状态(出栈) * /rulestack 指令: 可将不同环境所需规则保存为预设,实现快速切换 * /rulestack 指令: 与规则记录界面配合使用的服务器指令,功能与 GUI 基本一致

* `/rulestack prefab`:用于管理规则预设

> 在多人游戏中,如果服务器未安装 CarpetGUI,则该界面无法打开。

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