Cauldron Expansion
Extends the functionality of cauldrons to include bedrock features and more!
Cauldron Expansion
Features
- All vanilla interactions *should* be unaffected - If you find a bug report it on our discord
Custom Interactions
- Adding water to a lava cauldron will create obsidian - More custom interactions coming soon
Dyed Water Cauldrons
- Use dye on a cauldron to color the water! - Dyed cauldrons can be used to dye leather armor, leather horse armor, and wolf armor
Potion Cauldrons
- Interacting with an empty cauldron while holding a potion to store the potion inside! - Multiple potions can be combined in a cauldron reducing their effect durations - Ex. Combining Strength II (1:30), Speed II (1:30), Jump Boost II (1:30), will create three potions of Strength II (0:30), Speed II (0:30), Jump Boost II (0:30) - Adding water will also dilute the potions effects - Strength II (1:30) plus 2 water bottles will provide three Strength II (0:30) potions - Thick, awkward, and mundane potions behave as water bottles - Interacting with a potion cauldron while holding arrows will tip them - Each level of potion can tip up to 16 arrows
Known Issues
- You must punch the cauldron before you can mine it - This works as intended, but useful to know
- Interacting with a cauldron less than 5 seconds after punching it will cause it to lose all custom data - Cauldrons pushed by a piston lose all custom data
- Custom potions cannot be converted to splash or lingering potions in the brewing stand (MC-270706)) - I have a potential workaround that may be implemented in the future