Cave Dweller Evolved
Fork of the Cave Dweller mod with additional changes
Cave Dweller Evolved
Original mod: Original mod
Features
- Cave Dweller has lots of additional (configurable) behaviour - Some issues fixed (e.g. it works in multiplayer)
FAQ
- Another user has created a Fabric port: Cave Dweller Evolved (Fabric) "Cave Dweller Evolved (Fabric)") - There are no plans for < 1.18.2 ports
Commands
Ther are some commands when you use `/cave_dweller`
- `fast_forward`: Increase (or decrease) the current spawn or noise timer (in ticks) - `get_target`: Displays the current spawn target (cave dweller will spawn at its destination and target it) - `get_timer`: Displays the current spawn or noise timer (in seconds), format being: current / target
Biomes
- Datapack config takes priority (cave_dwellertagsworldgenbiomecave_dweller_surface_biomes.json), by default it contains #forge:is_spooky - In the configs you can set whether surface biome list is handled as a white- or blacklist - You can also configure the biomes in the configs but you'll have to enable the override config for that to take effect
Dimensions
- You can manage the dimensions it can spawn in through the configs - by default the Cave Dweller will only spawn in minecraft:overworld - The entries are based on the dimension resource key, not the dimension type resource key - If a dimension contains no valid players it it will not tick its logic (e.g. timers will not go down) - The maximum amount of cave dwellers is per dimension
Compatibility
- If you're using the mod Enhanced AI you will need to add the Cave Dweller to the `[Base.Targeting."Entity Blacklist"]` config entry