Charged
Charged-Creeper's victims ALL drop heads (including players); highly configurable.
Charged
Charged
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Charged Creepers killing players will (configurably) make them drop their head, (configurably, again) with their skin's texture.

Very many entities heads (configurably) can be dropped.
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Player heads with skins can be washed into default skins. This feature has a client/server sync feature that will prevent temporary, client-side ghost-blocks [of placed heads] appearing at all.
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Game Rules
| Name (1.21+) | Name (-1.21) | Default Value | Description | | ------------ | ------------ | ------------- | ----------- | | player_head_drop | playerHeadDrop | true | Players killed by Charged-Creepers may drop a head. | | player_head_drop_textures | playerHeadDropTextures | true | When player drop heads, they will use their players' texture. | | player_head_texture_washing | playerHeadDropTextures | true | Textured player heads may be untextured with a Cauldron of water. | | maximum_head_drop_count | maxHeadDropCount | -1 | Maximum heads drop from a single Charged-Creepers' kills; when negative, limits are disabled. |
These can be modified with the gamerule command, ex: ``/gamerule charged:maximum_head_drop_count 1`` .
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