ClanSystem Lightweight

A lightweight clan-system plugin build for vanilla friendly smp server. Provides various clan systems like home, create, friendly fire and more.

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ClanSystem Lightweight

ClanSystem – Lightweight SMP‑Friendly Clan Plugin

chat-messenges, nametag and tablist is a lightweight and dependency‑free Bukkit/Paper plugin that adds simple, customizable clans to your server. Players can create clans, invite players, demote, promote and display a clean clan tag directly in their chat-messenges, nametag and tablist using a safe scoreboard‑based suffix system.

Commands are simple and open for anyone: - /clan | created a new clan - /clan | deletes your clan - /clan | set a clan-home at your coordinates - /clan | teleportes you home in 20s. (Moving and Sneaking breaks countdown) - /clan | on=pvp abled | off=pvp disabled - /clan | make a player co-owner - /clan | remove co-owner - /clan | leave current clan - /clan | kick a member - /clan | send invitation - /clan | accept invitation - /clan | rename clan or clan-tag - /clan | infos about a clantag - /clan | shows a ranked list of all top clans (based on points) - /clan | [only for operator]: change tag color - /clan | command-list

The plugin is designed for vanilla‑style SMP servers and avoids heavy features or external APIs. Because nametag and tablist rendering depends on the server’s scoreboard implementation, compatibility with some modded clients or UI‑altering mods may vary. That's also tested with TAB v5.5.0. On standard Bukkit‑based servers, however, the system is stable, fast, and conflict‑free.

With the optional **PlaceholderAPI** installed, clan tags and suffixes also integrate seamlessly into the **TAB plugin**, allowing fully dynamic nametag and tablist rendering.

``` '%clan_suffix%' ```

All data is saved automatically, and OPs can manage clan tag colors and disband clans directly in‑game.

> Clan tags update instantly, require no additional plugins, and work out of the box on Paper, Spigot, Purpur, Bukkit, and Folia. It's tested on a paper server in 1.21.11, but likely works on all 1.21.x versions.

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