CobbleLake
Every day the world gets faster, but everyone has the shared ability to stop time. Try to beat Minecraft before it beats you.
CobbleLake
<table> <tr> <td><img src="https://github.com/PoorgrammerDev/RandomMCProjects/raw/media/clip-0.gif"/><p><em>Every morning, time speeds up.</em></p></td> <td><img src="https://github.com/PoorgrammerDev/RandomMCProjects/raw/media/clip-1.gif"/><p><em>All players have a shared ability to stop time for five seconds.</em></p></td> </tr> <tr> <td><img src="https://github.com/PoorgrammerDev/RandomMCProjects/raw/media/clip-2.gif"/><p><em>The ability goes on cooldown after use, leaving the players vulnerable to attacks.</em></p></td> <td><img src="https://github.com/PoorgrammerDev/RandomMCProjects/raw/media/clip-3.gif"/><p><em>Beat the game before time accelerates too far, making even once-trivial threats deadly.</em></p></td> </tr> <table>
The Time Acceleration
The game starts at `30` ticks per second (1.5x the normal rate).
Every morning, the speed increases by `10` ticks per second (+0.5x the normal rate)
The Stop Time Ability
To use the stop time ability, 1. Press Sneak (Left Shift) twice in rapid succession, holding it down on the second click 2. A clock will appear in your offhand 3. Use (Right Click) the clock to activate the ability
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Using the ability will first freeze everything, including players, while it performs a visual effect emanating from the caster.
Then, all players are released from this hold, where they can perform any action freely for `5` seconds.
Then, time will begin to move again.
This ability goes on cooldown (for everyone) for `60` seconds afterwards.
Configuration
All the `monospaced` numeric values specified above are the defaults but are configurable in the `config.yml`.
Installation
1. (IMPORTANT!) Change `allow-flight` to `true` in your `server.properties` file. When the tick speed is high enough, even jumping will cause players to be kicked for flying if this is set to `false` (the default) 2. Drop the JAR file into your plugins folder 3. (Optional) Verify that the plugin was added properly with /plugins