Cold Sweat: Altitude
A Cold Sweat addon that adds fully configurable altitude-based temperature zones using a simple band system, with support for Create: Aeronautics
Cold Sweat: Altitude
Cold Sweat: Altitude is a Cold Sweat addon that adds fully configurable altitude-based temperature zones using a simple band system.
Requires Cold Sweat (v2.4+).
Define custom temperature behaviour at any height - from deep underground to the upper sky - entirely through config. Each band can control temperature modifiers, dimension filtering, priority, protection requirements, shelter behaviour, and player warnings.
Features:
* Configurable altitude bands with min/max Y ranges * Additive or multiplicative temperature modifiers * Dimension whitelist/blacklist support * Priority-based band resolution (no stacking conflicts) * Item-tag-based protection scaling (For pack makers) * Optional shelter-based exposure reduction * Configurable heat sources from Create: Aeronautics * Shelter detection for Create: Aeronautics ships (Sable contraptions) * Per-band warning messages and cooldowns * Clean integration with Cold Sweat (no overrides) * Runtime commands for debugging and inspection
Designed to be pack-agnostic, Cold Sweat: Altitude lets modpack authors create progression systems like cold mountain peaks, warm cave layers, or dangerous upper atmospheres without writing custom code.
Note: This mod has been made for custom pack, however I thought others may find it useful
This is an addon and is not affiliated with or endorsed by the Cold Sweat mod or its authors.
Config
Cold Sweat: Altitude uses altitude bands to control temperature based on height. Each band defines a Y-level range and the temperature change within that range.
Config location `config/coldsweat_altitude-server.toml`
Reload after editing (while world is running) `/coldsweat_altitude reload`
Basic Band Example
<div><div><div><div><div><div><div><div> </div><div><div><div><div><div><pre><code>[[bands]]<br>id = "high_mountains"<br>enabled = true<br>dimensions = ["minecraft:overworld"]<br>dimensionMode = "WHITELIST"<br>minY = 192<br>maxY = 255<br>temperatureModifier = -0.08<br>modifierMode = "ADD"<br>priority = 10<br>enableShelterCheck = true<br>shelterCheckRadius = 4<br>shelterReduction = 0.35</code></pre></div></div></div></div></div></div></div></div></div><div><div> </div></div></div></div></div>
Important Values
minY / maxY Height range where the band applies.
temperatureModifier Temperature change applied in this band. Negative values make it colder, positive values make it warmer.
modifierMode ADD = adds directly (recommended) MULTIPLY = scales existing temperature
Example: -0.45 makes the area colder by 0.45
priority If multiple bands match, the highest priority band wins.
dimensions / dimensionMode WHITELIST = only listed dimensions BLACKLIST = exclude listed dimensions
Shelter
If enabled, the mod checks if the player is inside a sheltered space.
shelterCheckRadius Controls how far the shelter scan checks. Higher values detect larger rooms but cost more performance.
shelterReduction Controls how much shelter reduces the altitude effect:
0.0 = no reduction 0.5 = up to 50% reduction 0.75 = up to 75% reduction 1.0 = up to 100% reduction
Example: If temperatureModifier = -0.45 and shelterReduction = 0.75, full shelter leaves only 25% of the cold effect.
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Protection Items
Custom item tags can be used to make existing equipment count as altitude protection.
<div><div><div><div><div><div><div><div> </div><div><div><div><div><div><pre><code>protectionTag = "coldsweat_altitude:cold_altitude_protection"<br>requiredPieces = 1<br>protectionReductionPerPiece = 0.20<br>fullProtectionPieces = 4</code></pre></div></div></div></div></div></div></div></div></div><div><div> </div></div></div></div></div>
protectionTag The item tag checked on equipped armor/items.
requiredPieces How many matching pieces are required before protection starts.
protectionReductionPerPiece The reduction per matching piece.
fullProtectionPieces The number of pieces treated as full protection.
Aeronautics Heat
If Create: Aeronautics / Sable is installed, ship interiors can use Aeronautics heat sources.
<div><div><div><div><div><div><div><div> </div><div><div><div><div><div><pre><code>aeronauticsBurnerHeat = 0.14<br>aeronauticsBurnerRange = 7.0<br>aeronauticsSteamVentHeat = 0.12<br>aeronauticsSteamVentRange = 8.0</code></pre></div></div></div></div></div></div></div></div></div><div><div> </div></div></div></div></div>
Higher heat values warm the player more. Higher ranges make the heat source reach farther.
Debugging
Use: `/coldsweat_altitude status`
This shows the active band, altitude modifier, shelter value, protection value, and detected heat sources.