Color Cone

Multi-mode color blindness simulation shader.

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Color Cone

Color Cone is a real-time color vision simulation shader designed to accurately reproduce how different types of color perception and color blindness affect visual output.

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👁️ Supported Vision Modes

The shader includes simulation for:

* Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy

Each mode transforms the rendered image to reflect the perceptual characteristics of the selected vision type.

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Red Green Blue - Test

Deuteranopia (No Green Cone)

Deuteranopia

Protanopia (No Red Cone)

Protanopia

Tritanopia (No Blue Cone)

Tritanopia

Achromatopsia (No Cone Cells)

Achromatopsia

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⚙️ How It Works

* Applies cone response transformation matrices * Adjusts RGB channel sensitivity per vision profile * Simulates full dichromacy, anomalous trichromacy, and monochromacy * Runs efficiently in real time

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🎯 Use Cases

* Accessibility testing * Inclusive game & UI design * Educational visualization * Visual research & experimentation

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🚀 Key Features

* Single shader, multiple vision profiles * Fast and lightweight implementation * Easy integration into rendering pipelines * Accurate perceptual approximation

Color Cone helps developers, designers, and researchers better understand how visuals are perceived across different types of color vision.

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