Compound Bow: Reforged

This Datapack adds a fully-functional Compound Bow, complete with custom models, gradual charging, motion and damage scaling, and a customized, dialog-based crafting system.

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Compound Bow: Reforged

Compound Bow: Reforged

A complete rebuild of the original Compound Bow datapack.

Reforged is not an update. It is a full redesign using modern datapack systems, with a focus on reliability, multiplayer safety, and clear, deterministic behavior.

The original Compound Bow proved the concept. Reforged turns it into a fully engineered system.

What Changed

The entire foundation has been replaced.

The original relied on score-based crafting, simulated projectile logic, and workaround-heavy systems to achieve its behavior. It worked, but it was fragile, difficult to maintain, and prone to edge cases.

Reforged removes those limitations entirely.

Crafting is now dialog-driven and validated through item data, not scoreboard counters. Every component is explicitly checked, and only properly assembled items are recognized by the system.

Projectile behavior no longer relies on raycasts or simulated hits. Reforged modifies the actual arrow entity, using ownership attribution to ensure that only the correct projectile is affected, even in multiplayer environments.

Durability is now handled through the built-in system, replacing manual shot tracking. This removes unnecessary complexity while improving consistency.

The tick function has been reduced to a clean dispatcher. All logic is event-driven through triggers, eliminating background clutter and improving performance.

The result is a system that is predictable, maintainable, and scalable.

Core Features

- Component-based crafting through dialog menus - Strict item validation using custom data and predicates - Compound Arrows that modify real arrow behavior instead of simulating it - Owner-bound projectile handling for multiplayer safety - High durability design with intentional maintenance instead of constant upkeep - Trigger-based architecture for clean, permission-safe interaction

System Behavior

Compound Bows only function when they meet strict validation requirements.

If a bow has been modified, tampered with, or no longer matches its expected data, it will no longer be recognized by the system.

This includes cases where players attempt to bypass repair or modify the item through external means. The bow will still exist, but it will behave as a standard item without Compound Bow benefits.

Compound Arrows must be placed in the offhand to activate enhanced behavior.

If they are not present, the bow will still fire, but arrows will behave as standard projectiles. The system provides clear feedback when this occurs.

Multiplayer

Reforged is designed with multiplayer in mind.

All interactions are routed through triggers, ensuring that players cannot execute commands directly.

Projectile handling is bound to the firing player, preventing cross-player interference.

Selectors are scoped to avoid unintended interactions, and logic is executed only when required.

This makes the datapack stable and predictable in both singleplayer and server environments.

Compatibility

Reforged is not compatible with the original Compound Bow datapack.

Existing items from the original version will not carry over and will not function within this system.

This separation is intentional to ensure consistency and prevent legacy issues.

Final Notes

Reforged is built around clarity and control.

Every mechanic is explicit. Every behavior is intentional. There are no hidden systems, and no reliance on unstable workarounds.

This is not just an improved version of the original.

It is the version built with everything learned since.

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