1.0.0
release
Counterplay
Makes it so players can't be oneshot if above specific health threshold
Counterplay
Counterplay
Prevents player death if they're above certain health threshold.
Damage types are fully compatible with both vanilla types and those added by datapacks/plugins.
```yaml oneshot-protection: enabled: false # Set to true to enable health-threshold: 10.0 # Health threshold above which the player will not die excluded-damage-types: # Damage types that will not trigger the protection - generic_kill - fall - fly_into_wall ```
This is a concept based on the idea talked about in this blog post.