Create: LazyTick
A commitment to optimizing Create lag in large quantities!
Create: LazyTick
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<img width="496" height="149" alt="logo" src="https://github.com/user-attachments/assets/b437a026-1527-48b9-9bda-a49af8369c89" />
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Create: Lazy Tick ⚙️
A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!
🔧 Core Optimizations
🧱 Logistics Components
- Belt / Funnel / Chute / Depot - 50%–95% reduction in idle overhead - 40%–80% reduction in dynamic extra workload - Significant gains in large-scale storage and filtering systems
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🏭 Processing Components
- Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin - Introduces recipe caching mechanisms - Performance improvement scales with recipe count - 70%–95% reduction in active workload - In extreme cases, workload drops from ~300µs to ~2–10µs
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🤖 Interaction Components
- Mechanical Arm / Deployer - Reduces frequent checks and repeated searches - 20%–60% workload reduction - Greater gains when interacting with Belts
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🌊 Fluid System Optimization
- Global fluid ticking reduced to 1/k of vanilla (default: 1/5) - Multiplier configurable via config - Significant improvements in large pipe networks
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📊 Real-World Performance
In live server testing environments:
- Supports 2–3× more fully active production lines - Semi-idle structures can scale beyond 5× vanilla capacity - Optimization strength increases with larger recipe datasets
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⚠️ Important Notes
- Reduced tick frequency may cause slight animation delays (configurable) - Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock - Always test and back up your world before deploying to production servers
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