Custom Leather Armor

Gives different colored leather armor unique effects

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Custom Leather Armor

Custom Leather Armor

You can dye leather armor, but it has no practical use, which is why I made this data pack that gives all 16 main colored leather armors unique abilities (only works for armors that have one dye).

After loading the data pack, type `/trigger ability` in chat to get the ability item used for active abilities.

Abilities

White Armor:

- 1 piece: - Active Ability: Spawns 1 cow (60 seconds cooldown) - 2 pieces: - Active Ability: Spawns 2 cows (45 seconds cooldown) - 3 pieces: - Active Ability: Spawns 4 cows (30 seconds cooldown) - 4 pieces: - Cures all effects - Active Ability: Spawns 8 cows (15 seconds cooldown)

Orange Armor:

- 1 piece: - Gives Fire Resistance - Active Ability: Spawns a fireball (60 seconds cooldown) - 2 pieces: - Gives Fire Resistance - Gives a 1x1 fire trail - Active Ability: Spawns a fireball (50 seconds cooldown) - 3 pieces: - Gives Fire Resistance - Gives a 3x3 fire trail - Active Ability: Spawns a fireball (40 seconds cooldown) - 4 pieces: - Gives Fire Resistance - Gives a 5x5 fire trail that turns lava into basalt - Active Ability: Spawns a fireball (30 seconds cooldown)

Magenta Armor:

- Is enchanted with Protection IV, Unbreaking III and Mending when held in main hand

Light Blue Armor:

- 1 piece: - Gives 3 additional armor points - 2 pieces: - Gives 6 additional armor points - 3 pieces: - Gives 9 additional armor points - 4 pieces: - Gives 13 additional armor points

Yellow Armor:

- 1 piece: - Gives Speed I - Gives Haste I - 2 pieces: - Gives Speed II - Gives Haste IV - 3 pieces: - Gives Speed II - Gives Haste VII - 4 pieces: - Gives Speed II - Gives Haste XXI

Lime Armor:

- 1 piece: - Wooden Swords in main hand get enchanted with Looting III - 2 pieces: - Wooden and Stone Swords in main hand get enchanted with Looting III - 3 pieces: - Wooden, Stone, Iron and Gold Swords in main hand get enchanted with Looting III - 4 pieces: - All Swords in main hand get enchanted with Looting III

Pink Armor:

- 1 piece: - Active Ability: Gives Regeneration I for 10 seconds (25 seconds cooldown) - 2 pieces: - Active Ability: Gives Regeneration II for 10 seconds (22.5 seconds cooldown) - 3 pieces: - Active Ability: Gives Regeneration III for 10 seconds (20 seconds cooldown) - 4 pieces: - Gives passive Regeneration I - Active Ability: Gives Regeneration IV for 10 seconds (15 seconds cooldown)

Gray Armor:

- 1 piece: - Gives Resistance I - Gives 25 Max Health - 2 pieces: - Gives Resistance II - Gives 30 Max Health - Active Ability: Gives Absorbtion I for 60 seconds (36 seconds cooldown) - 3 pieces: - Gives Resistance III - Gives 35 Max Health - Active Ability: Gives Absorbtion I for 60 seconds (33 seconds cooldown) - 4 pieces: - Gives Resistance IV - Gives 40 Max Health - Active Ability: Gives Absorbtion II for 60 seconds (30 seconds cooldown)

Light Gray Armor:

- 1 piece: - Gives 0.25 Knockback Resistance - Gives 4 Armor Toughness Knockback Resistance - Active Ability: Mines out a 3x3x3 area (20 seconds cooldown) - 2 pieces: - Gives 0.5 Knockback Resistance - Gives 8 Armor Toughness Knockback Resistance - Active Ability: Mines out a 3x3x3 area (15 seconds cooldown) - 3 pieces: - Gives 0.75 Knockback Resistance - Gives 12 Armor Toughness Knockback Resistance - Active Ability: Mines out a 5x5x5 area (10 seconds cooldown) - 4 pieces: - Gives 1 Knockback Resistance - Gives 16 Armor Toughness Knockback Resistance - Active Ability: Mines out a 7x7x7 area (5 seconds cooldown)

Cyan Armor:

- 1 piece: - Active Ability: Gives Resistance CCLV for 1 second, spawns TNT, gives Poison for 8 seonds (7 seconds cooldown) - 2 pieces: - Active Ability: Gives Resistance CCLV for 1 second, spawns TNT, gives Poison for 6 seonds (5 seconds cooldown) - 3 pieces: - Active Ability: Gives Resistance CCLV for 1 second, spawns TNT, gives Poison for 4 seonds (3 seconds cooldown) - 4 pieces: - Active Ability: Gives Resistance CCLV for 1 second, spawns TNT, gives Poison for 2 seonds (1 seconds cooldown)

Purple Armor:

- 1 piece: - Active Ability: Gives 1 Ender Pearl (60 seconds cooldown) - 2 pieces: - Active Ability: Gives 2 Ender Pearls (50 seconds cooldown) - 3 pieces: - Active Ability: Gives 3 Ender Pearls (40 seconds cooldown) - 4 pieces: - Active Ability: Gives 4 Ender Pearls, tells distance to nearest Stronghold (30 seconds cooldown)

Blue Armor:

- 1 piece: - Gives Conduit Power I - 2 pieces: - Gives Conduit Power I - Gives Dolphin's Grace I - 3 pieces: - Gives Conduit Power I - Gives Dolphin's Grace II - 4 pieces: - Gives Conduit Power I - Gives Dolphin's Grace II - Active Ability: Spawns Water on you to block fall damage (5 seconds cooldown)

Brown Armor:

- 4 pieces: - Constantly spawns Dirt below you, allowing you to walk in midair

Green Armor: - 1 piece: - Spawns vegetation (moss, crimson and warped plants) below you - Increases your Attack Speed by 1 - 2 pieces: - Spawns vegetation (moss, crimson and warped plants) below you - Increases your Attack Speed by 2 - 3 pieces: - Spawns vegetation (moss, crimson and warped plants) below you - Increases your Attack Speed by 3 - 4 pieces: - Spawns vegetation (moss, crimson and warped plants) below you - Increases your Attack Speed by 4 - Active Ability: Gives Saturation for 1 second (20 seconds cooldown)

Red Armor:

- 1 piece: - Active Ability: Gives Strength I for 10 seconds (25 seconds cooldown) - 2 pieces: - Active Ability: Gives Strength II for 10 seconds (22.5 seconds cooldown) - 3 pieces: - Active Ability: Gives Strength III for 10 seconds (20 seconds cooldown) - 4 pieces: - Gives passive Strength I - Active Ability: Gives Strength IV for 10 seconds (15 seconds cooldown)

Black Armor:

- Boots are enchanted with Soul Speed III when held in main hand - 1 piece: - Gives all other entities within a 3 block radius Wither II for 1 seconds - Ash particles appear within that radius - 2 pieces: - Gives all other entities within a 4 block radius Wither III for 3 seconds - Ash particles appear within that radius - 3 pieces: - Gives all other entities within a 5 block radius Wither IV for 5 seconds - Ash particles appear within that radius - 4 pieces: - Gives all other entities within a 6 block radius Wither V for 7 seconds - Ash particles appear within that radius

NOTE: When loading this data pack for the first time on your world, you will trigger all abilites at once for a single tick. This only happens once and probably won't kill you, but be careful.

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