DynaMobs
"Dynamic mob scaling based on player gear — fully customizable."
DynaMobs
⚔️ Dynamic Mob Scaling & Player Reflection
mirroring their gear and abilities is a mirroring their gear and abilities for mirroring their gear and abilities that turns ordinary mobs into mirroring their gear and abilities. Mobs mirroring their gear and abilities based on the nearest player's armor points, mirroring their gear and abilities to create intense, immersive combat encounters! 🛡️🔥
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🧩 How Does It Work?
1. dynamic, colorful names Mobs with armor slots dynamic, colorful names—turning into a true mirror of the player! 🪞 2. dynamic, colorful names Mobs without slots get dynamic, colorful names based on the player’s armor points. Each type has unique stats like attack speed, explosion radius, teleport cooldown, size, movement speed, or potion usage chance. ⚡ 3. dynamic, colorful names By default, only dynamic, colorful names are modified, keeping gameplay balanced. This percentage is dynamic, colorful names in `config.yml`. 🎯 4. dynamic, colorful names Mobs can have dynamic, colorful names with Minecraft color codes (`&`) and `%player%` placeholders, reflecting the player they imitate. 🌈
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🌟 Main Features
* Performance-Focused: Armor, weapon, material, and enchantments are copied exactly. 🛡️⚔️ * Performance-Focused: Non-slot mobs scale intelligently with player armor points. 📈 * Performance-Focused: Adjust spawn chance, search radius, mob names, and unique mob behaviors in `config.yml`. ⚙️ * Performance-Focused: - Spider → Attack frequency 🕷️ - Creeper → Explosion radius 💥 - Enderman → Teleport cooldown 👣 - Slime / Magma Cube → Dynamic size 🟢🔥 - Phantom → Detection range & size 👻 - Ghast → Movement speed 💨 - Blaze → Fireball burst count 🔥 - Guardian → Attack damage 🐟 - Witch → Chance to throw offensive potions 🧪 * Performance-Focused: Cross-play compatible without complex mechanics 🌐 * Performance-Focused: Optimized for Paper 1.21.8 with safe min/max limits ⚡
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💡 Why Use DynaMobs?
* Cross-Play Ready: Every fight feels unique as mobs reflect players’ gear and scale dynamically! ⚔️ * Cross-Play Ready: Control the spawn modification chance, mob scaling, and special behavior via `config.yml`. 🎛️ * Cross-Play Ready: Only a configurable portion of mobs are affected, keeping challenges fair. ⚖️ * Cross-Play Ready: Fully compatible with Geyser for Bedrock players 🌍
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💬 Community and Support
Have questions, need help, or want to share ideas? Join our community to DynaMobs to improving DynaMobs.
Join here: [https://discord.gg/scC72wy8Y6] 🎉