Effectual
Atmospheric effects and decorative particles.
Effectual

New atmospheric effects:
- Steam from the mouth in cold biomes (if the player is running, the particles appear more frequently); - Bubbles from the mouth while you have oxygen underwater; - Bubbles from an open chest underwater; - Drip effect from the player when he comes out of the water; - New effects for lamps, fires and campfires (and their soul analogues); - Sparks from burning entities, just like from fire and campfires; - Additional effects from running on snow or sand; - Cave dust; - Columns of steam when water and hot blocks come into contact (like lava or a cauldron with lava); - Sparks from under the wheels of a minecart when moving at high speed; - Bubbles now appear from decorated pots when underwater; - Sparks now appear when hitting metal blocks with iron, gold, or netherite tools (this effect will be adapted for modded metal items in the future); - Particles now appear when placing sand, gravel, or snow blocks; - A subtle trail while gliding with Elytra; - Black smoke while the Wither effect is active.
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FAQ
> Does this mod affect performance? > Only slightly. The effects are optimized.
> Can I use this with shaders or visual mods? > Yes! It is compatible with most shader and render mods.
> Is this client-side only? > Yes. It does not require server installation.
> Is Effectual compatible with other mods like Effective or Particular? > Absolutely. Most effects work together without issues. And if something overlaps or conflicts — you can disable specific features via config.
> Can I use this mod in a modpack? > Yes — you are welcome to include Effectual in your modpack.
> Can I use assets or code from Effectual in my own mod? > No. The code and assets are not open for reuse. Please contact the author for permission before using anything from this project.
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If you don't like any effect, you can disable it in the configuration file.
Requires Architectury API, Cloth Config API and TLib to work.
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Contributors: - Loonvay