Enchantlement
Adds 37 Vanilla-Style enchantments
Enchantlement
This mod adds 32 Vanilla style enchantments: (If you have any cool idea for an enchant just tell me!)
Bow: - Chaos:applyes a random effect on who you hit with the bow. - Zero Gravity: arrows apply levitation on level I, and on II apply zero gravity and levitation.
Boots: - Stomp: when you fall you stomp the ground and deal damage to nearby entityes, increases area and damage with each level. - Fa Jin: When crouching if you hit the ground you will bounce(inspired on my hero academia), with levels the bounce gets better. - Fire Walker: places fire beneath you, doesen't grant you fire resistance. - Deflection: Has a chance of granting absorption for 3 seconds. - Lava Walker: places magma blocks when standing on lava. - Curse Of Weak Legs: Grants slowness when falling from any distance.
Leggins: - Dash: when pressing Shift(can change on controlls), you dash foward, with level increases. charges, incompatible with leap. - Gale: jump(can change on controlls)double jump, increases charges each level incopatible. with leap and slide. - Leap: jump(can change on controlls) Massive jump towards where you are looking, increases distance with level. - Floaty(curse): when jumping you start to float for some seconds.
Chestplate: - Obfuscation: LControl (can change on controlls) you become invisible and get a speed boost, also you leave a smoke trail(incompatible with phase and mount). - Phase: LControl (can change on controlls) you throw an enderpearl that goes very fast (incompatible with obfuscation and mount). - Mount: LControl (can change on controlls) you mount a nearby mob (incompatible with obfuscation and phase). - Relocate(curse): teletransports you randomly.
Helmet: - Hide Identity: hides nametag when wearing the helmet. - Curse of Schizophrenia: You start to hear voices... - Swap: changes your location with the nearest (10 blocks) entity and on level 2 it changes with all the entityes. (incompatible with Short Tp) - Short Tp: teleports you to the block you are looking,increases range with every level. (incompatible with swap)
Sword: - Combo: flings lightly entityes up on hit, scales with level. - Sweep: Atracts entityes to you on hit, scales with level. - Turn: inverts target velocity on hit.
Shield: - Repulsion: Pushes enemies with a knockball snowball that hit your shield. - Rebound: if lower than 4 hearts this enchant grants absorption for 7 seconds - Parry: Inspired by Ultrakill, this enchant makes you able to deflect attacks by parrying them by using the shield right before it's going to hit you. - Shield Bash: Makes you dash forward when you stop shielding. - Shield Pull: Pulls nearby entityes to your position.
Any Weapon: - Lifesteal: 2% lifesteal on hit for each level, up to level 10 (25%). - Vital Leak (curse): heals your enemy but damages you. - Freeze Touch: slows down who you hit at lvl 1 and at lvl 2 it negates their speed (incompatible with fire aspect). - Blessed: deals extra damage to zombies and grants luck when holding weapon (incompatible with sharpness).
Any Tool No Weapon. - Photosintesis: Heals your tool's durability if can see sky from where you are (if on a cave for example it won't heal your tools) at the cost of your hunger (incompatible with unbreaking).
Any Armor: - Curse of Misfortune: Grants unlucky if wearing any pice of armor with this enchant. - Curse of Rotting: there's a >1% chance every second of a zombie spawning near you if wearing any pice of armor with this enchant.
Anything: - Curse of Planned Obsolesce: reduces durability on item/armor use. - Curse of Explosion: when dying with this enchant on any pice of your armor, you... EXPLODE!