Enchantment Glint Normalization

Normalizes enchantment glint strength between normal, dyed, and trimmed items.

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Enchantment Glint Normalization

Have you ever noticed that the enchantment glint effect shines stronger on dyed and trimmed items? This is a longstanding bug first reported in 2019 (https://mojira.dev/MC-166101) that has only gotten worse with the addition of trims and custom compound textures.

This resource pack normalizes the glint amount across normal, dyed, and trimmed items - though compound item models with more than three textures will still be brighter.

It also uses a series of pack overlays to make it so the same pack should work on every major version from 1.17 to 1.21.11.

comparison of helmets with pack off (top) and on (bottom)

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