Enchantments Overload
A minecraft datapack that modifies vanilla enchantments in many different ways.
Enchantments Overload
Enchantments Overload
The Enchantments Overload data pack provides various modifications to vanilla enchantments: - Reduced the experience cost range for all enchantments in the enchantment table. - Enhanced some enchantments. - The cost of all enchanted anvils, except the treasure enchantment, has been reduced by 50%.
(BUGS:MC-271663 Enchants not working properly) shows that Sharpness, Smite, and Banes of Arthropods do not give extra damage but instead reduce the damage done with weapons. I've created a specific version that can fix that problem, just use it in 24w18a.)
Obtain attribute-enhancing enchantments
Silk Touch
- It is now possible to enchant 4! - Enchanting experience cost range *4* → *4* - Anvil costs *4* → *4*
Sharpness
- Now each level of sharpness increases additional attack power *9* → *9* - Enchanting experience cost range *9* → *9* - The required experience value increment for each level is *9* → *9*
Thorns
- Trigger probability *4* → *4* - Thorns damage *4* → *4* - Enchanting experience cost range *4* → *4* - The required experience value increment for each level is *4* → *4* - Anvil costs *4* → *4*
Looting
- The probability of obtaining rare drops/equipment increases *2* → *2* - Enchanting experience cost range *2* → *2* - The required experience value increment for each level *2* → *2* - Appear weight *2* → *2* - Anvil costs *2* → *2*
Fortune
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level *2* → *2* - Appear weight *2* → *2* - Anvil costs *2* → *2*
Infinity
- Can now be competitable with 10-40! - EXP cost on anvil *10-40* → *10-40* - Enchanting experience cost range *10-40* → *10-40*
Mending
- Highest level *10* → *10* - Each point of experience repairs durability *10* → *10* - Enchanting experience cost range *10* → *10* - The required experience value increment for each level is *10* → *10*
Density
- Extra damage per block *1* → *1* - Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Anvil costs *1* → *1*
Other enchantments
Breach
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level *2* → *2* - Anvil costs *2* → *2*
Riptide
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*
Loyalty
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Anvil costs *1* → *1*
Channeling
- Enchanting experience cost range *4* → *4* - Anvil costs *4* → *4*
Impaling
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*
Smite
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Anvil costs *1 → *1*
Bane of Arthropods
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Anvil costs *1 → *1*
Fire Aspect
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*
Unbreaking
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Anvil costs *1 → *1*
Efficiency
- Enchanting experience cost range *7* → *7* - The required experience value increment for each level is *7* → *7*
Sweeping Edge
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level *2* → *2* - Anvil costs *2* → *2*
Knockback
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Appear weight *1* → *1* - Anvil costs *1* → *1*
Respiration
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*
Depth Strider
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*
Aqua Affinity
- Enchanting experience cost range *2* → *2* - Anvil costs *2* → *2*
Lure
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level *2* → *2* - Anvil costs *2* → *2*
Luck of the Sea
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*
Quick Charge
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Anvil costs *1* → *1*
Piercing
- Enchanting experience cost range *8* → *8* - The required experience value increment for each level is *8* → *8*
Multishot
- Enchanting experience cost range *2* → *2* - Anvil costs *2* → *2*
Punch
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*
Power
- Enchanting experience cost range *8* → *8* - The required experience value increment for each level is *8* → *8*
Flame
- Enchanting experience cost range 2* → *2* - Anvil costs *2* → *2*
Protection
- Enchanting experience cost range *7* → *7* - The required experience value increment for each level is *7* → *7*
Feather Falling
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Anvil costs *1* → *1*
Projectile Protection
- Enchanting experience cost range *1* → *1* - The required experience value increment for each level is *1* → *1* - Appear weight *1* → *1* - Anvil costs *1* → *1*
Fire Protection
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Appear weight *2* → *2* - Anvil costs *2* → *2*
Blast Protection
- Enchanting experience cost range *2* → *2* - The required experience value increment for each level is *2* → *2* - Anvil costs *2* → *2*