Global mob health multiplier
A mod that implements a global mob health multiplier for Minecraft, compatible with most mod mobs.
Global mob health multiplier
Tired of manually adjusting global mob health for every modpack? I developed the Global Mob Health Multiplier mod to solve this. As the name suggests, it allows you to adjust the health of all mobs by a global multiplier, saving significant time.
How to Use: - The default health multiplier is 2.0. This means all mobs in your world will have double their normal health upon installing the mod. - To change this value, open the config file globalhealthmod-common.toml located in your config folder. Modify the value following health_multiplier to your desired number. - Important: It is recommended to install the AttributeFix mod. Without it, mob health cannot exceed 1024.
Compatibility & Configuration: - This mod works with most mod-added mobs. - Blacklist: To exclude specific mobs from the health multiplier effect, add their names to the blacklist entry in the config. Examples are pre-filled. - Whitelist Mode: If you only want specific mobs to be affected, set use_whitelist_mode = true. Then, add the desired mob names to the whitelist entry.
Interaction with Mod-Specific Health Configs: Confusion can arise when mods that adjust mob health via their own config files are used alongside this mod. This happens because different mods use different health calculation methods: - Mods directly modifying base health: Final Mob Health = (Modified Health by Mod Config) * (Global Health Multiplier) - Mods using their own multiplier to adjust health: Final Mob Health = Original Base Health * (Mod's Health Multiplier + Global Health Multiplier - 1)
Example (Cataclysm Mod): If you set MonstrosityHealthMultiplier = 2.0 in Cataclysm's config and set health_multiplier = 2.0 in globalhealthmod-common.toml,The Netherite Monstrosity's final health would be: Original Base Health * (2.0 + 2.0 - 1) = Original Base Health * 3.0.