Glowing Emissive Ores - Stay True

Adds emissive ore textures to the Stay True Resource Pack

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Glowing Emissive Ores - Stay True

Overview

This adds emissive ore textures to the Stay True Resource Pack

If you're using this with my Glowing Emissive Ores Resource Pack then make sure to put "Glowing Emissive Ores - Stay True" above it

Don't want certain blocks being emissive?

If you don't like certain blocks being emissive for example coal ore then you can open up the resource pack and delete the emissive texture for that ore. I personally remove coal ore as it can look brown when emissive with shaders turned on. Here's an example:

- Navigate to "assets/minecraft/textures/block" - Delete coal_ore_e (emissive textures end with "_e"

⚠️ Requirements:

Requirements

<details> <summary>NeoForge Requirements</summary>

Option 1 (1.21 and 1.21.1)

- Continuity - Sinytra Connector - (Makes Fabric mods work on NeoForge) - Sodium (NeoForge Version, 1.21.1+) or Embeddium

Forge Requirements

Option 1 (1.16.5 to 1.21.1)

- MoreMCMeta (Forge) - MoreMCMeta Emissive Textures (Forge)

Option 2 (1.18.2 or 1.19.2)

- Connectedness - Rubidium

Option 3 (1.20.1, 1.21 or 1.21.1)

- Continuity - Sinytra Connector - (Makes Fabric mods work on Forge)

Option 4 (Not recommended)

- OptiFine

Fabric/Quilt Requirements

Option 1 (Highly recommended) (1.18.2 to 1.21.5)

- Continuity – (Only supports Emissive textures on version 1.18.2 or higher) - Sodium - (Not needed but I highly recommend this) - Indium - (Only required if you're using versions of Sodium lower than 0.6)

Note: versions of Sodium lower than 0.6 are known to cause Z-fighting issues when combined with Continuity.

Option 2 (1.16.5 to 1.21.1)

- MoreMCMeta (Fabric) - MoreMCMeta Emissive Textures (Fabric)

Option 3 (Not recommended)

- OptiFine - OptiFabric

</details>

My Other Resource Packs:

Modrinth

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CurseForge

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