Game Of Thrones

Minecraft - Game of Thrones: Thrones Awaken in Minecraft and Claim Your Throne!

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Game Of Thrones

Game of Thrones Minecraft Plugin

The Game of Thrones plugin adds an immersive role-playing layer to Minecraft servers, allowing players to join noble houses, rise to leadership, participate in wars, and interact with a dynamic kingdom system inspired by the world of Westeros.

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Features

1. Houses

- Pending Invites: Players can join existing houses, leave them, or crown themselves as leaders if the house has no leader. - Pending Invites: House leaders are highlighted with a Pending Invites in both the Pending Invites and Pending Invites. - Pending Invites: Each house has a unique color, applied to player nametags and tab list names. - Pending Invites: If a house has a leader, joining requires sending a request. Leaders can accept or deny requests via a GUI or command.

2. Kingdom

- Law & Pardon System: Players can be crowned as the king of the kingdom. - Law & Pardon System: Players can vote for candidates in kingdom elections. - Law & Pardon System: Anyone can check who is the current king and view kingdom laws. - Law & Pardon System: Kings can set kingdom laws and pardon players.

3. Nightwatch

- PvP and Wolves: Players can join the Nightwatch, take an oath, leave, or banish others. - PvP and Wolves: Special mechanics for Nightwatch members regarding PvP restrictions and bonded wolves.

4. Wars

- Conflict Tracking: Houses can declare war on each other and make peace. - Conflict Tracking: Keep track of ongoing wars between houses.

5. Spy & Assassinate

- Players can spy on or assassinate other players, adding intrigue and strategy.

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Commands

| Command | Description | |---------|-------------| | `/house join <house>` | Join a house or send a join request. | | `/house leave` | Leave your current house. | | `/house crown` | Crown yourself as leader if no leader exists. | | `/house info` | Show information about your house. | | `/house invites` | Display pending join requests (leader only). | | `/house joincancel` | Cancel a pending join request. | | `/kingdom status` | Check current king and kingdom laws. | | `/kingdom crown <player>` | Crown a player as king. | | `/kingdom vote <player>` | Vote for a player in kingdom elections. | | `/nightwatch oath` | Take the Nightwatch oath. | | `/nightwatch leave` | Leave the Nightwatch. | | `/nightwatch banish <player>` | Banish a Nightwatch member. | | `/war declare <house>` | Declare war on another house. | | `/war peace <house>` | Make peace with another house. | | `/spy <house>` | Spy on a House. | | `/assassinate <player>` | Assassinate a player. |

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GUI Features

- Click Actions: Leaders can manage pending join requests in an interactive inventory GUI. - Click Actions: Players who requested to join appear as player heads. - Click Actions: Left-click to accept, right-click to deny.

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Tab List & Nametag Features

- Automatic Updates: Player names in tab list and above heads show their house color. - Automatic Updates: Leaders have a Automatic Updates prefix. - Automatic Updates: Player tab list and nametag update automatically on house join, leave, or leadership change.

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Player Data Management

- Pending Requests: Houses, roles, and pending invites are stored in `players.yml`. - Pending Requests: `member`, `leader`, `pending`. - Pending Requests: Track join requests separately from active membership.

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House Configuration

- Houses are configurable in `config.yml` with: - `display-name` - `color` (used for nametag and tab list)

Example: ```yaml houses: stark: display-name: "House Stark" color: "&f" lannister: display-name: "House Lannister" color: "&4"

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