Hard Mode Easy Damage

Plugin that keeps the benefits of hard mode, but lowers damage inflicted by mobs to easy mode

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Hard Mode Easy Damage

HardModeEasyDamage

A tiny Paper plugin for one specific job:

- keep the server on Hard-mode mechanics difficulty - reduce Hard-mode mechanics - keep the rest of Hard-mode mechanics intact

This is meant for servers that want Hard-mode behavior without full Hard-mode combat damage.

Download

- Latest release: GitHub Releases - Direct download for `v0.1.0`: paper-hard-mode-easy-damage-0.1.0.jar

What it does

When a hostile mob, or a projectile fired by one, damages a player, the plugin applies a configurable multiplier to the final damage.

Because the server itself still stays on Hard, other Hard-only behavior remains in place, including things like:

- villagers converting instead of always dying - zombies breaking doors - other Hard survival mechanics still behaving normally

Default config

```yaml damage-multiplier: 0.5 only-when-hard: true ignored-entity-types: [] ```

Config options

- `damage-multiplier` - multiplies hostile mob damage dealt to players - `0.5` means players take half damage - `only-when-hard` - if `true`, the plugin only applies its changes when the world difficulty is `hard` - `ignored-entity-types` - list of Bukkit entity type names to ignore completely

Install

1. Download the latest jar from Releases 2. Put the jar in your server's `plugins/` folder 3. Start or restart the server 4. Keep your Minecraft difficulty set to `hard`

Commands

- `/hardmodeeasydamage reload` - `/hmed reload`

Build from source

```bash mvn clean package ```

Built jar:

```bash target/paper-hard-mode-easy-damage-0.1.0.jar ```

Compatibility

- Paper `1.21.4` - Java `21`

Why this exists

Minecraft's built-in difficulty settings tie a lot of useful survival mechanics to mob damage. This plugin splits those concerns apart in a very simple way: leave the world on Hard, but tone down mob damage against players.

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