[Hardcore+] You sure that's a passive mob?
This plugin will add challenge where players must becareful with the animals around them
[Hardcore+] You sure that's a passive mob?

Description
This plugin will add more challenge to player so the player must becareful with the animal around them
Features
- Passive mob can turn into hostile mob if the player were close near them (It can also come with companion and armor) > ! This plugin was not perfect, you might encounter a bug/error
Commands
``` usage: /HPYSTAPM <help|reload|spawn> aliases: - HardcorePlusYouSureThatsAPassiveMob - HPYS
* help – list all commands * reload – reload config (op) * spawn <passivemob> <hostilemob> <hostilecount> <armored> <companionomob> <companioncount> * passivemob parameter - what kind of passive mob to spawn * hostilemob parameter - what kind of hostile mob to spawn after the player close near the passive mob * hostilecount parameter - how many hostile mob spawn after the player close near the passive mob spawn * armored parameter - does the hostile mob can be armored when spawn * companionmob parameter - what kind of passive mob that will spawn with the hostile mob? * companioncount parameter - how many companion mob spawn with the hostile mob ```
Configurations
```
HardcorePlus - You Sure That's a Passive Mob?
Worlds listed here will be ignored by the plugin entirely
world-blacklist: - world_the_end
- world_nether
- my_custom_world
Health settings for modded passive mobs (in hearts, 1 heart = 2 HP)
mob-health: minimum-hearts: 10 # Minimum hearts (10 hearts = 20 HP, vanilla mob standard) maximum-hearts: 30 # Maximum hearts (30 hearts = 60 HP)
How often modded passive mobs spawn naturally (in seconds)
Set to 0 to disable natural spawning
spawn-rate: interval-seconds: 120 # How often the plugin tries to spawn a modded mob mobs-per-attempt: 6 # How many mobs to attempt to spawn each interval radius-around-players: 48 # Blocks away from players to spawn
Trigger radius: how close a player needs to be to trigger the transformation
trigger-radius: 4.0
Companion spawn chance (0.0 = never, 1.0 = always)
companion-spawn-chance: 0.35
Maximum number of companions that can spawn with a modded mob
companion-max-count: 5
Chance that a modded mob or companion will be equipped with armor (0.0 - 1.0)
armor-equip-chance: 0.25
Chance each armor slot is filled when a mob is armored (0.0 - 1.0)
armor-slot-chance: 0.6
Armor tiers that can be equipped (leather, iron, gold, diamond, netherite)
armor-tiers: - leather - iron - gold - diamond
Enable debug messages in console
debug: false
Particle effect when a mob transforms
transform-particles: true
Sound effect when a mob transforms
transform-sound: true
Messages (supports & color codes)
messages: prefix: "&8[&cHardcorePlus&8] " reload-success: "&aPlugin configuration reloaded successfully!" no-permission: "&cYou do not have permission to use this command." player-only: "&cThis command can only be used by players." spawn-success: "&aSpawned a modded &e%mob%&a that will transform into &c%hostile%&a!" spawn-failed: "&cFailed to spawn mob. Make sure you are in a valid world." invalid-mob: "&cInvalid mob type: &e%mob%" invalid-number: "&cInvalid number: &e%value%" help-header: "&8&m---&r &cHardcorePlus &8- &ePassive Mob &8&m---" help-footer: "&8&m-------------------------------" ```
