Hardcore Legacy
A comprehensive semi-hardcore survival plugin for Minecraft Spigot/Paper servers, combining death challenges, team mechanics, economy, and moderation tools.
Hardcore Legacy
SemiHardcore-Plugins
A comprehensive semi-hardcore survival plugin for Minecraft Spigot/Paper servers, combining death challenges, team mechanics, economy, and moderation tools.
Overview
SemiHardcore-Plugins transforms your Minecraft server into a challenging yet fair survival experience. When players die, they're sent to a custom Death Dimension where they must complete puzzles to escape. Teammates can also revive fallen players through a special resurrection ritual.
Key Features
Semi-Hardcore Death System
- Keep Inventory - Custom world where players are sent when they die - Keep Inventory - Pattern recognition challenge (Stage 1) - Keep Inventory - Platforming course with checkpoints (Stage 2) - Keep Inventory - Teammates can revive players using their head + rare items - Keep Inventory - Spectate the living world while waiting for revival - Keep Inventory - Optionally keep items on death (configurable)
Team System
- Create and manage teams with custom names - Colored nametags and scoreboard integration - Team homes and shared resurrection mechanics - Team chat and member management - Friendly fire toggle
Economy & Jobs
- Configurable Prices - Balance system with pay, shops, and transactions - Configurable Prices - Buy/sell items with custom GUI categories - Configurable Prices - Player-to-player item trading - Configurable Prices - Miner, Lumberjack, Fisherman with XP progression - Configurable Prices - Customize all shop prices and job rewards
Moderation Tools
- Anti-X-ray - Temporary imprisonment with auto-release timer - Anti-X-ray - Freeze players in place - Anti-X-ray - Become invisible (normal and super vanish with flight) - Anti-X-ray - Phase through blocks - Anti-X-ray - Temporary invincibility - Anti-X-ray - Automatic detection with configurable punishment
Admin Features
- Combat Tag - CoreProtect-style block logging and restoration - Combat Tag - Save/paste WorldEdit structures for custom puzzles - Combat Tag - TPA, spawn, back, and admin teleports - Combat Tag - Show team, balance, world, and player count - Combat Tag - Prevent combat logging
Quality of Life
- Auth System - Set and teleport to multiple homes - Auth System - Safe random location finder - Auth System - Teleport to spawn with delay - Auth System - Change player skins via Mojang API - Auth System - Optional login/register protection
Requirements
- Optional Dependencies: 1.16+ (Spigot or Paper) - Optional Dependencies: 11 or higher - Optional Dependencies: - WorldEdit (for custom puzzle structures)
Configuration
The `config.yml` file allows you to customize:
- Death Dimension - Enable/disable the death system - Keep inventory on death - Custom spawn location - Puzzle difficulty settings
- Economy - Starting balance for new players - Currency symbol - Shop prices and categories
- Jobs - XP rates per action - Rewards and level progression
- Anti-Xray - Sensitivity levels - Auto-punishment (kick/ban)
- Teams - Max team size - Friendly fire settings
Commands
Player Commands
| Command | Description | |---------|-------------| | `/team create <name>` | Create a new team | | `/team invite <player>` | Invite player to your team | | `/team join <team>` | Join a team you were invited to | | `/team leave` | Leave your current team | | `/team home` | Teleport to team home | | `/home [name]` | Teleport to home | | `/sethome [name]` | Set a home location | | `/delhome <name>` | Delete a home | | `/spawn` | Teleport to spawn (3s delay) | | `/rtp` | Random teleport | | `/balance` | Check your balance | | `/pay <player> <amount>` | Pay another player | | `/shop` | Open the shop | | `/ah` | Open auction house | | `/jobs` | Open jobs menu | | `/revive` | Open resurrection GUI |
Admin Commands
| Command | Description | |---------|-------------| | `/jail <player> <time> [reason]` | Jail a player | | `/unjail <player>` | Release from jail | | `/freeze <player>` | Freeze a player | | `/vanish` | Toggle vanish mode | | `/noclip` | Toggle noclip | | `/god [player]` | Toggle god mode | | `/deathdim tp <player>` | Teleport to death world | | `/deathdim setspawn` | Set death spawn | | `/deathdim reset <player>` | Reset player's puzzle | | `/co rollback` | Rollback block changes | | `/structure save <name>` | Save WorldEdit structure | | `/xray <player>` | View xray stats |
How It Works
Death Dimension Flow
1. Player dies → Teleported to Death Dimension 2. Must complete Resurrection Ritual (find pattern in constellation) 3. Then complete Resurrection Ritual (platforming with checkpoints) 4. Successfully escaping both puzzles revives the player 5. Alternatively, teammates can use Resurrection Ritual to revive them
Resurrection Ritual
To revive a fallen teammate:
<img width="354" height="168" alt="Capture d'écran 2025-11-30 180613" src="https://github.com/user-attachments/assets/bc16fc0c-3637-4a66-a701-3e3798407029" />
4. Confirm the ritual to bring them back
Permissions
All permissions follow the format: `moderation.<feature>.<action>`
Examples: - `moderation.admin` - All admin commands - `moderation.vanish` - Use vanish - `moderation.deathdim.bypass` - Bypass death dimension - `moderation.homes.unlimited` - Unlimited homes
Author
LEOO955