Hardcore Spawn

Changes spawn mechanics to be more difficult with the end goal of setting you spawn point in a different way.

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Hardcore Spawn

Hardcore Spawn reworks Minecraft’s death and world-spawn systems into a progression-based survival loop inspired by Better Than Wolves.

Death is no longer a reset point — it’s a displacement mechanic. The world pushes back, and survival depends on preparation, navigation, and infrastructure.

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☠️ Core Gameplay Changes

expands as you progress + Death no longer returns you to a fixed spawn point + You respawn in a expands as you progress + The respawn radius expands as you progress

health and hunger + Repeated deaths within a short time lock you into a similar region + Rapid respawns reduce your health and hunger

world spawn origin (compass point) + Respawns are based on the world spawn origin (compass point) + Navigation matters — no fixed return point

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📏 Progression-Based Respawn Ranges

1000 blocks + Minimum respawn radius: 1000 blocks + Maximum radius scales with progression:

| Progression Stage | Maximum Respawn Radius | |------------------|------------------------| | Pre-Nether | 2000 blocks | | Post-Nether | 3000 blocks | | Post-Wither | 4000 blocks | | Post-End | 5000 blocks |

+ Large Biomes worlds multiply all respawn ranges by

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🛡️ Survival Mitigation Systems

⛩️ Spawn Binding + Only a tier 4 Netherite beacon allows players to bind their respawn location + If you die within range, you respawn at the bound structure

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🧩 Design Philosophy

+ Death is a spatial consequence, not a checkpoint reset + Infrastructure matters more than raw survival skill

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🙏 Acknowledgment:

This mod is a substantial adaptation and ports features from the original Better Than Wolves, created by FlowerChild and currently maintained by the CE Team. Learn more about the original mod here.

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Upcoming Updates:

+ Different tier netherite beacons will set spawn mechanics differently (not only tier 4) + Expanded spawn anchor types + Configurable biome-based spawn modifiers

🤝 Multiplayer Recovery Mechanics + Early progression enables shared death assistance windows + Players can assist recent deaths within a limited time window + Late-game removes most cooperative safety nets

💻 Configuration & Integration

+ Config options for: - Respawn radius scaling - Recent death penalty thresholds - Spawn binding mechanics - Multiplayer assist windows

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