Have a Bad Day

A mod with the sole purpose of making playing the game unbearable.

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Have a Bad Day

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<img alt="An eye against a blue background with bubbles floating upwards behind it" src="https://raw.githubusercontent.com/lumilovesyou/Have-a-Bad-Day/refs/heads/main/Images/icon-small.png">

Have a Bad Day

*A mod with the sole purpose of making playing the game unbearable.*

Have a Bad Day adds blinking and breathing that the player must manually activate regularly.

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How to use

Keybinds

Pressing `v` to breathe will refill your oxygen bar unless you're underwater or on fire. Pressing `b` to blink will remove the eye strain overlay and reset the amount of time until you next need to blink.

Items

Eye drops will keep the player from needing to blink for three minutes by giving them the "Refreshed" potion effect. They can be applied by looking up and right-clicking while holding them.

Recipes

Eye drops can be craft with an iron ingot, any type of dye, a water bottle, and an iron nugget.

<img alt="A crafting grid with an iron ingot, blue dye, water bottle, and iron nugget" src="https://raw.githubusercontent.com/lumilovesyou/Have-a-Bad-Day/refs/heads/main/Images/dropper-recipe.png">

Gamerules

There's two gamerules. `require_blinking` and `require_breathing`. These can be changed in the world creation screen under the `PLAYER` category or by using the command `/gamerule have-a-bad-day:gamerule true/false`.

`require_blinking` when set to `false` disables the need to blink, though blinking is still possible.

`require_breathing` when set to `false` returns the oxygen bar back to the vanilla system. Breathing is not possible while this is disabled.

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